Defibrillation
Defibrillation is a planned 4.x feature that made its way onto the Trello Wishlist. In this thread I hope we can elaborate on how exactly it should function. I shall kick off this thread by giving my opinion of how this should work when implemented into the game. I look foward to see what your take on this is so please feel free to reply your thoughts.
The Item
Lets start with the item itself. The Defibrillator will be found in medical areas (IE Medical Tents and Hospitals) and will be an Epic Item.
A pristine condition Defibrillator will have 10 uses, each use of the item on a downed player reducing its durability by 10%.
Functionality
The purpose of a Defibrillator in the game will be to revive downed players, adding a whole new aspect to the game that we have not seen before. When reviving a player you will not always be successful unless you have Revival fully skilled, a new skill I propose for the Doctor’s Skill Tree.
Revival will take 10 Seconds to perform.
If a downed player is not revived within 2 minutes, they will die.
When a player is successfully revived, the player is brought back with 10 Health.
How this ties in with the Doctor Skillset
The functionally and effectiveness of the Defibrillator will depend on who uses it, however still usable if you are not skilled in Revival. My pitch for the Revival skill is as follows.
When used at Level 0
40% Chance of Success
When used at Level 1
60% Chance of Success / +100% Health Gained / +10% Revival Speed
When used at Level 2
80% Chance of Success / +200% Health Gained / +20% Revival Speed
When used at Level 3 (Max)
100% Chance of Success / +300% Health Gained / +30% Revival Speed
How will this effect the game?
I am hoping that the introduction of the Defibrillator will inspire some new supportive gameplay in both PvE and in PVP (Given you are fighting with a group).
In my personal opinion I believe this will change the Doctor into a must have for any group.