In unturned all the building are in pristine state, like nothing happened.
Sure you add some debries and things but the buildings are always fine.
I think in unturned 2 building should have some damaged looks, or even a semi random damager thing. This would make it look more like an apocalypse than just empty streets. What about rp? Well the role players will actually have to put some effort ( map editor) into making there maps repaired. Prehaps even a repair building ability.
This would really add to the game atmosphere.
Not all building would have to be damaged aswell, and the damaged buildings wouldn’t be different objects.
Maybe with destroyed cities there would be a lot of overgrowth yes but also signs of heavy rioting like some burned out houses broken storefront windows but also wood planks on windows some smoldering piles of rubble and debris that are remains just the remains of homes.
Extreme overgrowth is something I’d really rather not see in vanilla, but certainly on the workshop! I recall playing a small overgrown city map that while wasn’t really finished or made for survival still struck me as a really cool and well made map.
I do think we should definitely see more levels of destruction and waste though. There’s no reason for everything to look untouched.
However, I do think a map set RIGHT after the outbreak would be interesting, with everything looking fairly tip top (besides car wrecks and such), but otherwise I’d like for the average vanilla map to look somewhat destroyed.
That’s extreme overgrowth in my books. By the time you have vines growing on buildings, you’re looking at a map set multiple years after the outbreak.
I can get a few areas with vine overgrowth if vines were already established and growing on certain buildings, but otherwise it just doesn’t really work.