Do you mean the tracers/bullet trails? Yes, it would hide them if we’re basing that on previous Unturned versions.
I have an idea, what if the bandits have a base and they take you to it if they capture you and give you 3 days there and then they kill you, BUT the difficulty depends on the type of base axis: Easy, a wooden base, Medium a more resistant wooden base with some barricades, Hard a metal base with guards and barricades
And if you refuse to go with them? How can they tell if you agree?
Good luck coding that even with the development team and budget of a AAA game, let alone a single dev. Hate to discredit Nelson, but while he’s good, he’s not that good (yet).
For something to replicate that you need a scripted event, but as some action by AI? I highly doubt anyone can do that
Don’t let your imagination go too far, keep it simple
The most we’re gonna get, AI-wise, are NPCs with patrol nodes and possibly customizable traits/gear.
Nothing crazy like what @DOOMSLAYER suggested.
easy, to be agree you do the animation of surrender, and will you not agree… well, shoot them
You have absolutely no idea on what’s realistic for 4.0 and what isn’t.
When is another one?
what about pressing r drops it and holding puts it into your inventory?
i have bad experiences with holding r and reloading mechanics
i’m looking at you rs2
the mags have names like (ex,9.mm ) that might get confusing to get.
This was from last year, dude
This topic was automatically closed after 28 days. New replies are no longer allowed.