Now, for my personal feedback.
I find it very interesting that Nelson has decided to take a modder’s perspective looking at various mechanics of UII that are yet to be implemented. Surely, this will help promote versatility and capability in the long run - but also, be an excellent way to approach certain mechanics that are commonly conceptualized by modders (such as functionality for minigames/meta-gamemodes). Very interested in seeing how this turns out.
The ammo UIs are very satisfying to look at and very clean - though I’m slightly concerned about how this UI will account for different ammo types loaded into the same magazine (assuming that this is an upcoming feature). Making the 2D physics independently must’ve been quite the task, I could only wonder. @RedCo I’d also imagine that a number/firemode indicator would be there in combination with the visual aspect, but to have it be optional would be a welcome addition as well.
As for the general interface style, one possible compromise could be the ability for the player to choose from one of several preset themes, potentially with color variation for each one. As of right now though I definitely like the latter of the two shown that had more consistency and aesthetic appeal. Perhaps the first one shown could be a minimalistic option for those that like a simpler UI?
The new stances and items not seen before, such as the military outfit, look pretty nice, but I do feel the need to point out the texture on the arm looks very unusually stretched. Hopefully this is something that isn’t too difficult to fix. Oops @MoltonMontro you got me there.
Also, I noticed the tracers for the rounds being fired out of the Cobras, and I do like how they look, but I also like the luminescent ones and I’m slightly curious as to whether the lack of emission in the tracers shown is intentional. Regardless the dual-wielding was fun to see, and will definitely have huge implications in gameplay. (I just rewatched the video and took a second to admire the quality of all the animations in general too, like the Cobras tilting around in the player’s hands as if they had weight. Very nice!)
Overall though - I really like the pace you’ve set with development.
P.S: Okay Nelson, I swear this is the last thing, haha. I really like the new video format, but feel free to let loose a wave of ideas with an unscripted video once in a while. I’m sure the community has grown fond of your casuality, after all.