The problem has existed for a long time: houses are not visible, but only people in the void are visible, or people standing in the air on a multi-story building, or a person sitting on a tree, and this tree is not visible.
I also saw it in the post Make base structures rendering dependent from draw distance
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Reducing Character Draw Distance: It would be possible to adapt the draw distance for characters based on the settings. For example:
- At maximum settings, the draw distance to players remains the same as it is now.
- At minimum settings, the draw distance to players decreases until buildings disappear.
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Increasing Building Draw Distance: It may be useful to increase the draw distance of buildings on minimum settings so that they remain visible until the moment the characters disappear.
Draw Distance Adjustment Ideally, it would be great to provide an option to set the draw distance for structures/barriers up to the point where players disappear from view (similar to how fog is handled, where the level can be set to 200%). This would allow structures and barricades to be visible at greater distances and prevent shooting at invisible buildings.
This will help avoid situations where players shoot at an invisible wall instead of seeing and aiming at real enemies (not the wall :D).