Fast and Tactical vs Slow and Realistic (Base Building)

It’s still quite tedious though—to go through and salvage all of them into wood, that is—and eventually it seems like you’d just get to a point where wood is more useless the more end-game you get.

At least with upgrade systems like Rust’s you’ll always need wood continuously in order to maintain your base, but that comes with the downside of more resource grinding.

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