Now that the dust has settled down, I’ll gladly share my opinions.
Some of you may remember that I made my own post about building, which answers pretty well to most of the concerns of the people commenting here by itself, including this:
Personally, I’m one of these people who thinks that freeforms should be nerfed or utterly gone
Now, if you guys have read my post, there’s 2 things I barely talk about: building materials/tiers and upgrading. Why so? Because everyone seems worried about how materials will affect base resistance against raids and how tiers and upgrading will work and be organized, as there isn’t any clue of how could Nelson sort this out much better compared to 3.x. Either way, here’s what I see as very plausible and really good alternatives:
Now here, what I don’t agree with:
For me, this seems more like a workaround for 3.x’s tedious building system. In UII, this would be unrealistic, and kinda OP.
I agree with proper crafting and building time, but making it like that makes it feel like all stuff self-constructs, and it isn’t realistic.
And btw…
EGO BOOSTING INTENSIFIES!!!
(Kongratz)