What this is:
So in 3.0 you were able to get close to a player and hover over them via crosshairs, you could see there name (among other things like reputation, skillset, etc). I think 4.0 could do better with a different form of this mechanic.
How would it work in 4.0?
The main idea here is to get someones name without being able to just hover over them. My thought includes removing the ability to hover over a play and figure out there name entirely, or wearing a specific clothing, we can also maybe implement foods or consumables that hide your nickname for a certain amount of time (Like how the fallout games give you stat boosts when you consume certain items). However while all this is happening, upon death you will still see who killed you in the death menu.
Why i think we could use this feature in 4.0:
Stealth is really, really big reason on why 4.0 would be better with this.
In 3.0, when you wear a ghille suit, people can still hover over your name, and you could be found fast, It’s only at close range but still.
Same thing goes with disguising as a zombie, you’ll be figured out instantly if someone gets close to you.
Or maybe you just don’t want people knowing your name for whatever reason, this has really good RP applications as well.
That’s my post, in comparison it’s small to a lot of other posts on here, but this feature isn’t a big game changer, just a neat QOL mechanic.