Inventory cosmetic items apply consistency into building structures

There aren’t skins per se in 4.X, atleast not in the same way they were implemented in 3.X. Nelson has stated he doesn’t want emersion breaking cosmetics in 4.X, but has also ensured us that he is taking into consideration the surprising amount of feedback he got when he said he was not including these marketable skins. There is however a system of item variations, and some of the modifiers included in it are purely visual in nature. Nelson has mentioned that foraged plants might be used to create dyes to modify clothing, and in the same note that paints might be included as well, (but there was no indication of whether these paints would be used to modify buildings, weapons, or vehicles. or just to get high) The variation system will be applied to all sorts of items, with some examples of modifiers being different materials of buildables, different colors and patterns of clothing, and different reticles of scopes.
With all that being said, I wouldn’t be surprised if color and maybe even pattern modifiers could be applied to buildables, by using paint.

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