Is there anything you would really like to see in Unturned II?

turbochargers, superchargers, and manual transmissions

As in for cars? I donā€™t understand exactly what you mean?

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no, for trains

(yes for cars)

Why not for trains? I personally think that would be a cool and unique addition to the game?

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probably because he was joking and trains canā€™t have turbochargers, superchargers and manual transmissions. lol

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hell yeah i cant wait to kill my knees and legs not only in real life but also virtually

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What I want to see most is higher playercounts. I want a 48 player server with a map the size of Canada+. I want it to be more rust like, with far bigger maps and much higher playercounts.

I also really want more realistic aiming modifiers, Iā€™m talking about environmental stuff like wind and bullet type being taken into consideration.

Wind in general would be interesting to have, it could be used to generate power, or to use gliders to get around from towers. Also make it so that once youā€™re high enough or jump out of a plane, you donā€™t have proper control over your movement and canā€™t stand stabily anymore, so people are forced to go near ground level to have peak combat efficiency, making towers and skybox bases less frustrating to deal with.

Iā€™d also love more interesting and dynamic weather, with lightning storms making it risky to run over empty fields or using super high sky bases without cover. Have night be darker, forcing people to use light sources and navigate around cities rather than the countryside. Have rain get you drenched which lowers your stamina and eventually gets you to freeze if youre outside long enough or if itā€™s night time.

More Zombie mechanics, have them form hordes from noise, and dynamically roam the map following it. Make it possible to send hordes of zombies onto people and their bases, like on 2.2.5. Have the types be more interesting, remove the stunning, make them dangerous until you have higher end gear.

Revamp building on vehicles, as itā€™s currently stupidly overpowered. Instead, have us be able to craft upgrades and modifactions for our cars. Let us find wrecks and then slowly assemble them with parts we craft and find.

Have more stuff in the wilderness too, have more animals, both friendly and not, who can drop loot, or dynmically engage in fights with zombies, like bears near caves, who will kill any zombies that wander near. You could then use their AI to make them chase you to towns, where they could serve as distractiosn while you loot.

Revamp skills so theyā€™re less overpowered, and make movement speed scale on both clothing and what you#re carrying, both in the active slots and in the passive ones.

Dynamic world destruction, like in the Battlefield series, have warzones turn to rubble, cover and bases slowly eroding, and burning down, which brings me to my last point I ramble about before going to sleep in this post:
Fire, and fire mechanics. Have fire play a proper role, make wooden burnings able to burn down if enough fire sources are nearby for long enough, have it spread faster in certain areas, making wooden bases riskier.

There are so many things I can think of, and which I will put into words another time. Thank you for somehow reading through this formatting massacre of random ideas.

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ACE Interaction and medical, ACRE, Advanced Movment.

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Iā€™ve got no clue what those first two things are but I like the idea of ā€œadvanced movement.ā€ If it isnā€™t anything like the Smart Moving mod for Minecraft Iā€™ve got no idea for that either.

Big things that I want are already confirmed or in the demo. I want to make a big project in UII which includes a focus on modular components for new weapons.

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ACE interaction does what it say on the tin, lets you interact with stuff (pick up crates, refule verhicles, escort prisoners, load crew serverd weapson, you name it).

ACE medical enables players to suffer limb-based damage of a wide variety (laceration, abresaions, cuts, high.velocity wounds, yadda yadda yadda) and allows treatement with banagdes, quick clot, morphine/epinephrine, saline and splints.

ACRE allows you to talk to people like you were your chaacter, the farther away you ar ethe harder it is to hear you. Walls and so on dampen the sound, plus it has some neat radio features.
Advanced movement allows you to clib on/vault over obstacles, rappel/climb down slopes and so on.

All of those are Arma Ā§ plugins, but they work great for modes like exile or PvE. Cannot be arsed to look for videos rigt now, if there is soem interest I will probably dig up one or two tho.

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you literally could have just described those things instead of making allusions to a completely unrelated game that many clearly wouldnā€™t have understood forcing you to describe them anyway

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I absolutely could have, but those mods decribe it better than I ever could plus they serve as an example as to how. I had assumed at least some people were in the know, but yeah the community overlap is smaller than I thought it would be.
Could have just looked them upo and gotten a better descirption than I could ever give you but instead you chose to be butthurt.

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Did you have a stroke while typing this?

.

Also I would like too see being able to pick up dead bodies and posing them and use them for fun or decoration (Like having them set-up as gargoyles)

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It tends to happenā€¦

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I am just past gibing a shit about spelling for the most part.
Porbably not a good idea when you are aiming to be taken serious but eh.

Iā€™ve had worse typings when I was drunk.

sounds like projection bud

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A good curated system that doesnā€™t kill maps before they even had a chance.

Depends on the qualiyt of the map, but yeah thatā€™d make sense

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Rio de Jagoneo

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