What do you think of this level of detail for the first gun? It’s slightly higher poly than the 3.x models and supports animation for components like the hammer and chamber cover.
I’ve also opened up two public repositories on GitHub which provide a more behind-the-scenes look at what I’m working on and I’d be curious to get your thoughts:
Agreed; I can’t tell if it’s just the lighting or not. I think having it next to the player model, or an actual map environment, would better showcase it. Kinda hard to showcase a map environment still I think, though.
It could also just be that the colors are too dark compared to the rest of the test environment.
I’m kinda happy with the increase in polygons just because it makes adding the really notable (albeit smaller) details to guns easier without it looking stupid.
I feel it’s right smack dab in the middle of the Poly spectrum. It looks too low poly for other features, and too high poly for others. I hate to say this but I feel you’re too indecisive about this. It’s kinda a go big or go home situation due to the fact that it can really mess up the art style if it’s all wacky and out of style like this, yet has a firm grip trying to retain to the original style.
I think the lighting was throwing you off as it may have made some bits look really spherical and cylindrical. This flat shading is far better representative of the design.
Yep. Although I still feel a bit uneasy about it, It’s definitely looking better. Now all I really need to complain about is making the models a bit thinner and rounder, and THOSE GOD-AWFUL PICATINNY RAILS (No offense Nelson you’re a good learning boy )