I’ve made a post about this several times before and the reason im making one again is because, this system is great and already is in a lot of other games and works great! I would love to see unturned 2 have something like this. Concept art made by MadGod
Concept of a player having a (Stun/torpor) bar below the energy indicator.
When stun bar reaches 0%, player will fall unconsious for “x” amount of time, depending on how much the bar would go in a deficit from any of the factors that would bring the stun bar down. (player will automaticly regain consciousness after being unconscious)
Stun bar will decrease if:
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Player is hit by any sort of melee weapon to the head, blunt weapons is more effective (Golf club, baseball bat, shovel, paddle etc…)
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Player is shot in the head, dramaticly decreases. (Wearing helmet while shot in the head with a powerful gun that would otherwise kill you, also cause instant and lasting unconsciousness)
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Player has 0% food, 0% water or 0% oxygen
Stun bar increase if:
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Player eaten/injected Adrenaline syringe,energy bar (something like this)
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Player has more than 50% food and 50% water
What to do with unconscious players:
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Manage inventory “players” inventory
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Kill the “player”
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Carry/pull the player around
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Handcuff/Tie, and blindfold “player”
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Bandage(stop bleeding), healing “player”
Waking up players:
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Injecting adrenaline into the player (quickly regaining consciousness)
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Feeding player
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Regaining consciousness independently, but slowly
Why this would be a good system:
This system would benefit every aspect of unturned. From a pvp standpoint this, would mean that there would be more variety and action in every fight/teamfight, where players would rush to their friends and try to pull them out of the crossfire and save them. This will also mean that players will have a choice, either take gear from the player that you need, and let him live. Or take what you need, and then put an axe in his face.
This system would give so much player freedom, which in turn will give so much gameplay and variety, in a situation where you want to kidnap a certain player you’ve been looking for, or just the sheer amount of support this system would give to RP servers, where unconsciousness would have a big impact.
This would also help balance the hilariously unbalanced healing system in unturned, where you litereally can take headshots from snipers (if you wear helmet), and then just run around and heal up like it never happend and jump straight into the fight. it would mean that players wont be able to eat bullets, and be okay as long as they have some medkits or dressings.
Give me one valid argument to how this would not be good for unturned in any way, give me examples from other games or theories