Electronic Scrap - Obtained from scrapping electronics. An important component in electronic crafting which can make it more difficult
Batteries - Obtained from hardware stores and battery-powered items. Required to power certain items.
Rock - Naturally obtained from all types of boulders. Replaces Metal Scrap from boulder drops. Used to craft certain barricades and structures
Ore - Naturally obtained from metallic boulders. Replaces Metal Scrap from boulder drops. Can be smelted into refined metal
Refined Metal - Obtained from smelting ores or lots of scrap metal. Can be crafted into certain metal components which is used to craft the toughest and most expensive items
Other items - I donāt want to list everything I wanted, so yeah. Maybe someone can come up with something good.
Craftable items and blueprints
Improvements
Most (If not all) electronic items require Electronic Scrap in the blueprints (e.g. Generator)
Refined Metal is now required to craft most metal components instead of metal scrap (e.g. Metal Sheet, Metal Bar), but most of the blueprints require only 1 to produce more items than with scrap metal. Some items like nails can still be made with metal scrap, but in lower quantities than with Refined Metal.
A lot of tools are requires for certain blueprints. E.g. Hammer for blueprints with nails and wood, Blowtorch for most blueprints with metal, Knife for blueprints that involves ācuttingā like Bread.
Most wooden makeshift items are replaced with metal counterparts like Makeshift Bottle and Gas Can
New
More makeshift items - There could be more to craft that could serve the same purpose as naturally found items.
Reinforced clothing - Use metal scrap (and maybe Metal Sheet?) to toughen up clothing at the cost of storage space and weight.
More simple cooked food - Things like baked potato, cooked carrots and an omelet would be nice to have.
Some food can be taken/cut apart - Things like Bread, Egg Carton, and MRE can be taken apart.
Removed
Horde Beacon - A sad replacement for horde mode in 3.0. Also has caused a lot of unbalance in PvP and maybe PvE in terms of gear progress. Now BEGONE
Crafting Skills
Improvements
There are more levels in crafting skill to broaden up the requirements for certain items. Maybe 6 levels compared to engineer at 3 levels
Crafting is a general requirement for all non-basic recipes, while Engineer is needed for barricades, structures and electronics
Both Crafting and Engineer can now become a requirement for certain recipes, especially electronics. For example, you need Crafting lvl 5 and Engineer lvl 3 to create a Generator
Removed
No more Offence, Defense and Support categories, the menu is made smaller and less clunky to make it easier to explore around.
Crafting System
Improvements
You can only see blueprints when you have all requirements met
Crafting menu is smaller and less clunky which in 3.0 made it tiresome to scroll around to find that one recipe thatās at the bottom.
Scrapping (e.g. Clothes, Weapons) is now done in your inventory to remove the sheer amount of blueprints found in the crafting menu in 3.0.
Repairing is now done in your inventory as well.
I think Iām missing a lot of things, but if I did just point out below.
Iāve had a massive crafting/scavenging rework in the works for a long time, but Iāll just give the gist of what hasnāt been suggested yet:
Breaking or using certain objects in the map should have a chance to drop you resources, such as the following:
wooden fences and furniture can be broken into sticks, planks, and nails
electronics and appliances can yield electronic parts and scrap
closed gun cases found in military locations can be unlocked with a gun case key found in military spawns, or lockpicked forcefully at the cost of volume and speed. Will be guaranteed to yield a high-end weapon or weapon-related item.
trash can be rummaged through, and can yield anything from crafting materials (e.g glue, chemicals, tape, cloth, etc) to rotten food (useful for seeds or in an emergency) and worn-down clothing (for either repair or salvage)
broken/used objects, like in the current game, will respawn given enough time, but the time will be a lot longer than in 3.0
you can salvage various vehicle parts and perhaps siphon gas from vehicles and vehicle remains
there may even be room for a skill related to this mechanic, maybe āTinkeringā for instance. Increases chance of successful salvage, and makes it quieter and faster