Here’s mine
Materials and acquirement
New
- Electronic Scrap - Obtained from scrapping electronics. An important component in electronic crafting which can make it more difficult
- Batteries - Obtained from hardware stores and battery-powered items. Required to power certain items.
- Rock - Naturally obtained from all types of boulders. Replaces Metal Scrap from boulder drops. Used to craft certain barricades and structures
- Ore - Naturally obtained from metallic boulders. Replaces Metal Scrap from boulder drops. Can be smelted into refined metal
- Refined Metal - Obtained from smelting ores or lots of scrap metal. Can be crafted into certain metal components which is used to craft the toughest and most expensive items
- Other items - I don’t want to list everything I wanted, so yeah. Maybe someone can come up with something good.
Craftable items and blueprints
Improvements
- Most (If not all) electronic items require Electronic Scrap in the blueprints (e.g. Generator)
- Refined Metal is now required to craft most metal components instead of metal scrap (e.g. Metal Sheet, Metal Bar), but most of the blueprints require only 1 to produce more items than with scrap metal. Some items like nails can still be made with metal scrap, but in lower quantities than with Refined Metal.
- A lot of tools are requires for certain blueprints. E.g. Hammer for blueprints with nails and wood, Blowtorch for most blueprints with metal, Knife for blueprints that involves ‘cutting’ like Bread.
- Most wooden makeshift items are replaced with metal counterparts like Makeshift Bottle and Gas Can
New
- More makeshift items - There could be more to craft that could serve the same purpose as naturally found items.
- Reinforced clothing - Use metal scrap (and maybe Metal Sheet?) to toughen up clothing at the cost of storage space and weight.
- More simple cooked food - Things like baked potato, cooked carrots and an omelet would be nice to have.
- Some food can be taken/cut apart - Things like Bread, Egg Carton, and MRE can be taken apart.
Removed
- Horde Beacon - A sad replacement for horde mode in 3.0. Also has caused a lot of unbalance in PvP and maybe PvE in terms of gear progress. Now BEGONE
Crafting Skills
Improvements
- There are more levels in crafting skill to broaden up the requirements for certain items. Maybe 6 levels compared to engineer at 3 levels
- Crafting is a general requirement for all non-basic recipes, while Engineer is needed for barricades, structures and electronics
- Both Crafting and Engineer can now become a requirement for certain recipes, especially electronics. For example, you need Crafting lvl 5 and Engineer lvl 3 to create a Generator
Removed
- No more Offence, Defense and Support categories, the menu is made smaller and less clunky to make it easier to explore around.
Crafting System
Improvements
- You can only see blueprints when you have all requirements met
- Crafting menu is smaller and less clunky which in 3.0 made it tiresome to scroll around to find that one recipe that’s at the bottom.
- Scrapping (e.g. Clothes, Weapons) is now done in your inventory to remove the sheer amount of blueprints found in the crafting menu in 3.0.
- Repairing is now done in your inventory as well.
I think I’m missing a lot of things, but if I did just point out below.