Lucifer Effect is a big issue: ideas to reduce it in Unturned

Now to actually address what I see.

Nelson would not approve of this, at least in my mind. He wants the game to be just as enjoyable and full of content as it would be for someone in a 30-man zerg or a lonesome freelancer survivor (atleast from what I think). Though I made a post regarding team-based work and the “evolution” and development of civilizations in Unturned II (which nelson liked… so its nice to know he’s probably thinking about it). Though I think it is neat.

I always loved the idea of players not being able to be “super soldiers” and recently I made a post to sort of counter that regarding genetics. I heavily dislike games where everything can be maxed out, especially in Unturned 3.0’s case. I even made a post about how I think ‘maxing out’ things could be avoided by making experience and traits more Exponential instead of in a Linear fashion - which would be a viable alternative to what you’re suggesting (you suggest points and having a cap, while Exponential would not exactly introduce such a cap). But I agree with most points.

I agree that lowering long-range capability would obviously bring players closer, and would give them the chance / opertunity to conversate or reason. But as said in my earlier comment, high looted players are too scared and too looted to bother being friendly (usually). Also I never really use any scopes higher than 4x lol.

You want less ammo types? I think more ammo types would encourage more sharing. Players in groups would find all types of different ammo, and would trade with one another. Though this doesn’t have much at all to do with being friendly - as purely random people definitely won’t be trading anytime soon. I never trade with randoms to begin with.

Huh. Sounds sorta neat, not sure how well that would go, though.

Why would this stop people from ‘spraying’ or hoarding stuff on them? You spray someone, they die, their loot gets damaged. You snipe one-shot head-shot someone, their loot is still damage just as equally as before. That wouldn’t stop spraying. Also, carrying tons of things and having their be degraded on death isn’t an inconvenience for you, it’s an inconvenience for the player that kills you - but you portrayed it as if it’s supposed to be bad for the player hoarding.

I’d rather not have a big floating bubble on my head for players to see while being stealthy. Sometimes I work with nakeds and I can’t talk out loud so I must type.

Although this of course makes sense, global chat is obviously fundamental to how servers work and is necessary. There are already plugins to prevent chat spam (IE, a small timer between posts)