Makeshift safezones

Your post reminds me very well of this:

Anyway… I’m saying it again, just like I did back then: your idea of clearing out and securing buildings or towns with the help of NPC’s would be really neat in singleplayer, but exploitable and then unnecessary in multiplayer.

It has been talked about NPC settlements similar to the Coalition’s ship, as there can be different factions (max 3 or 4 per map imo) which the players could do progression with to attain reputation and gain some benefits from them in the latter, being these more trades, discounts, maybe daily free low-tier stuff, calling paid supply drops, med evacs, maybe combat assistance and even airstrikes. Said this, it’s good to remark that if apart from that we have stray NPC’s as companions that shows up when we clear up and secure a building, then the previous feature would be nearly pointless, would make even big maps be cluttered with so many characters and would allow almost everyone to go zerg with the half or even a third of the required players and effort, lol.

That’s why I’d like to see NPC partners just in singleplayer, which would be a really good addition to make it better. Teaming up, securing houses, buildings or even entire towns in multiplayer should be totally up to players.

TRIGGERED

Now seriously, luring a horde on purpose to claim a building doesn’t seem intuitive, and it’s so 3.x imo. It’d be better if you just clear the building within and a certain area around it before claiming, as barricading and building all the utilities needed to do so will make some noise and attract more of the turned anyway.

Proggressive horde growth is nice for games which have as base mechanic holding an outpost against incoming hordes. But for Unturned there will be already a horde mode implemented to comply that function, so I suggested it to work based on settlement size and player activity on default survival maps, so it’s ok if you don’t want to build that much for the sake of not having to face bigger and bigger hordes totally alone. You never know when you can f*ck up and neglect something important to keep your base, so the usual 10 zombies that raids you every day finally gets on your base, lul.

DISCLAIMER: only way I’d agree with hordes of turned attacking buildings once a day is making these last longer. Otherwise, it’d be annoying, so I suggest smart hordes periods or something alike.

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