So I saw someone comment about barricading and clearing a town to make a safezone of sorts for resting, so here’s a few ideas for that.
Before it can become an actual safezone, it needs to have survived a horde without zombies breaking through. There are 2 ways to do this. Get a natural horde, or get a horde beacon/ sound maker to attract a horde.
Points in certain parts of the town where shop npcs will spawn once the town is turned to a safezone. If the area for the Npc to spawn is blocked off, it won’t spawn. Maybe a few quest npcs will show up as well.
Horde attacks on the safezone. So after the first horde, occasionaly there will be more hordes, which progressively get larger until the town falls. During a horde players can equip and use weapons to defend.
Possibly if theirs an intact railroad track going through your town/safezone, you will get railroad shipments from other towns/ the military/coalition from outside the map.
If a town/safezone falls, it can’t become a safezone for say, 20 days.
Possibly you start off with makeshift walls, then you upgrade to metal walls, and so on. To compensate for the increasing amount of infected during each horde.
Possibly for protecting this town, you get stuff like food, some weapons. Medical supplies. Ect.
Also, maybe a few npcs could help defend against the hordes. They would probably act pretty much like senties. Firing at zombies but not players? I dunno thus one isn’t really going well in my head I guess.
Only low tier locations can become safezones You happy now?
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My train of ideas looks like the wrecked train know Ireland.
After people keep assuming stuff I rewrote the post so people can get it through their thick skulls.
Player made safezones, which a players can enter and trade with npcs. More of the reason people would set these up is so they can have shops closer to their own base than the Npc camp across the entire map from you. The player would have to set up numerous barricades and defences, as we as possibly specify where npcs that defend will be at. Possibly the Npcs that defend won’t defend unless no players who have helped defend before are nearby. The npcs would provide for themselves, and might lower prices on stuff if you help defend the safezone. Any crates in the safezone will be destroyed when it’s created, and the items inside will be sold by random npcs. Players cannot fire weapons except during a attack from a horde, there is a short range around the base where you can pull out a weapon, a longer range where it’s basically forced pve so players don’t snipe people in the safezones. Players in the longer range can’t damage other players until 20 seconds till they leave the outer circle. Npc will also sell stuff they have collected, from “scavenging trips”
Yes, now it is complex af, but I’m sick of people assuming stuff.