Yeah, but you could take advantage of disarming it and letting it go, like following it back to its base
In the future refrain to make multiple posts at the same time for single replies. You can answer everyone with a single one.
Iâll take that into account.
Go where?
Also rustâs system would work amazingly in any game. âToxicityâ is arguably the same in both games (But the whole concept is a weak argument because you have the assume the worse for any game anyways because players can do whatever they want)
You lose all your health? You drop to the ground, you donât die but you have another health bar that slowly depletes. you have a small chance of picking up yourself or having someone pick you up (although I think that rng sucks and maybe some items could revive yourself, in a crippled state)
If you let him keep his weapons and gear, heâll probably kill you (unless heâs very nice, which is rare)
If you took all his stuff, heâll probably kill himself to respawn at his base because he has nothing more to lose.
If you let him keep his weapons and gear, and heâs also a rare nice-guy, then raiding him will break his trust, and heâll kill you.
Also, if any of those happen, and you manage to follow him, if he sees you heâll probably kill you either way.
Syero debunked it, fuck.
No it doesnât, I just debunked it.
Youâre right. But Iâm talking from Chicobooâs scenario, which was this:
shouldnât the person who you picked up should be smart enough to avoid that?
You just take away the things he could kill you with and leave him his food and stuff to keep him from killing himself and he wonât know youâre following him if youâre sneaky, unless youâre an idiot and donât understand any tactics.
Que pedo! if you just avoid questions about what youâre talking about and donât post shit
Well, apparently Aden isnât.
Great, thanks, I was just trying to be a reasonable person.
At first you were, but then you said things that werenât so hard to understand, thatâs what Syero meant.
âthings that werenât so hard to understandâ?
What do you mean by that?
Uh no, it would make PVP too easy and camping with snipers will be the meta @Chicoboo . But, it would be interesting for players to be slowed down by armor.
For example, when I said you could pick someone up and follow them to their base without them noticing and you asked no offense but stupid questions
Something I canât understand is why they say PvP will be so easy, of course it wouldnât be nearly the same as the current unturned. The only difference is that you wouldnât die so quickly.
Questions? I was providing scenarios in which it wouldnât be necessary to implement this feature. I now realize that it could potentially work, based on what Syero said.
I do not think that it would, nor will work well. If you get shot just once and that leaves you perma-stunned until somebody comes to your rescue, it will just mean that ambushes will go viral. That would simply mean that the first person to shoot will automatically win, and there wonât be a way to counter this. No way to fight back. No skill involved.
This would lead to more than many people abusing this by just shooting people on sight.
Besides, people in unturned would not exactly be keen to help somebody in such position, since that implies the risk of the very person to get rescued by you shooting you for loot.
So, no, I donât want this in unturned.
I got tired of the same comment, you are not going to fall because you are shot once, you are only going to fall when your health is critical, and for your health to be critical you would have to be shot at least 5 times in the body