it’s my final suggestion for unturned II. i’ve been thinking of it not too long time ago. and i collect it into a post. i think this will work :
can identify other people by holding certain buttons until the process is done. its function:
a. to select so that we can enter certain places / clubs by showing our profile.
b. to find out who they are, who we are against in the middle of combat
c. but still there is a condition of being able to find out who that person is, if he is disguised or we are meeting him for the first time, we can only get a little information about it. In order to find out the entire profile, we have to get the info to NPC or another player.
a. there are certain places that can only be passed with high skills, such as entering an underwater cave that can only be passed with high swimming skills. another example is mountains too.
b. the skill cannot be maximized at all and there must be one that is maximized, and can only be improved by training.
c. the skill will decrease if it is not honed, including if the game is not played.
a. the player can age to death. and we will get the report if it happens then we start over again. so playing unturned will be an end.
b. middle age is stronger than the elderly or the young.
c. if we die we cannot enter the server for just real 3 days so it doesn’t feel strange and so hard when the raiding or combat takes place, namely we kill the same person many times and there is no end.
a. zombies with special abilities in a special place.
b. every player who dies can become a zombie but we don’t control it.
c. big zombies or those who are hard to kill will be roaming.
crafting and base-building
a. more details about how to craft so we can learn crafting in real life at the same time.
b. fort which is not too easily damaged by zombies.
c. all people / people who have obtained a certain skill can make the object, but the difference is only in the quality of the object that is different depending on the skill they have.
items and zombie spawn
a. not directly spawn in the same place and spawn in a somewhat hidden place.
b. the spawn time is longer and simultaneously so that the player maximizes the remaining objects.
c. items that people already have if they die will not disappear / spawn.
there is a disaster season so that when we play but we don’t want to do something except to survive then we still have to be required to do something. as :
a. there are earthquakes, floods, etc. at special times so that before we have to prepare something needed first.
b. a kind of zombie group that attacked the base suddenly.
c. must move districts if the place we previously lived in is not worthy of another place.
d. many challenging environmental environments such as suction mud, scorching weather, storms, fog, landslides, slippery roads, hail, etc.
a. unraidable base when the player is off for real 3 days
b. base if not taken care of for a real 2 weeks will be surrounded by zombies.
c. bricks should be made using clay. and metal to make bases should be found less frequently.
health-system, max power / speed, etc.
a. player can be permanently disabled.
b. sometimes it can’t be maximal even though it’s been treated. have to wait 3 days of game.
c. stamina will not run out when we run. if stamina has run out, we can only run small. but if forced the player will get sick.
d. we can adjust our running speed / car and our turning angle when using a car.