Today I would like to suggest 2 object behaviors, for me it would be very useful and maybe for others too, these are Container and Trap
Poll below, free pipebombs(by mail)
I took the time to “design” .dat lines trying to replicate the existing structure
Container
Object Container = Airdrop System
When you interact with this container, it goes from state A to state B (visually reflecting whether it was opened or not)
- Interactability Container
- Interactability _Container_ID (SpawnTable)
- Interactability _Container_Max
- Interactability _Container_Min
- Interactability _Container_Reset
- Interactability _Container_Effect
- Interactability_Container_X (Capacity)
- Interactability_Container_Y (Capacity)
- Interactability_Container_Searchable
[true/fase] (default false) (all item’s icons are temporarily replaced by a blank one, practically the EFT loot system, the search time defined by the size of the item)
Example: []
- Interactability_Container_Searchable_Multiplier
- Interactability _Container_Conditions
- Interactability Container_Condition#_Type [Item/Flag]
- Interactability Container_Condition#_ID
Trap
I find it a bit annoying to use barricades as false objects for traps, it might be better to have a type of object that can interact as a trap without using a Barricade and [Insta]Kill Volumes
Barricade traps = Object traps
same tag/layer
- Interactability Trap
- Interactability _Trap_Player_Damange
- Interactability _Trap_Zombie_Damange
- Interactability _Trap_Animal_Damange
- Interactability _Trap_Type [Explosive/Wire]
- Interactability _Trap_Effect (When something or someone touch the trap)
- Interactability _Trap_Radius (if is Explosive)
- Interactability _Trap_Destroyable [true/false] (default false)
- Interactability _Trap_Destroyable_Health
- Interactability _Trap_Destroyable_Effect (Effect when destroyed)
- Interactability _Trap_Destroyable_Reset
This is a suggestion written by someone who has no programming or similar knowledge so I don’t know how difficult (even incompatible) it is, I speak from my user’s POV
Although personally I would like to see it or something similar.
- Yeah, It can be useful
- Nah, is pointless
- I just want the free pipebomb