Hi, I’ve been playing Unturned since early access and have been excited for Unturned II since i first heard Smartly Dressed Games was working on it. I think these suggestions will help Unturned II be an even better game. I’m hoping that Nelson will consider some of my suggestions for Unturned II.
• Shotguns, SMGs, Pistols, Assault Rifles, Snipers: In the current Unturned some of these categories are useless, some of them are too good. For example, shotguns in Unturned have close to no use and can only be used from a very close distance. SMGs, some do a better job at what rifles are supposed to do. what I’m trying to say is that these categories should be balanced and all of them should be better in there own ways, there should be trade offs when switching through different weapons. You never see someone strolling around with a vonya over a scalar because it’s greatly outclassed by the scalar. what would fix that is if slugs were added to the game. shotguns could actually do damage from a medium range and would actually be favored in some types of situations. A trade off could be shotguns have a much slower aim speed and harder to control. Now people would sometimes use shotguns over other weapons instead of never being used. With this type of balancing no category would never completely be neglected. SMGs in the current game are too good in situations where they shouldn’t be good, they should be more inaccurate from longer ranges so they don’t get favored over rifles for long ranges.
•Ammunition types: I would love to see different ammunition types like incendiary rounds and armor piercing rounds. Different ammunition types could be rarer than others and have trade offs. Incendiary rounds can be bad at armor piercing but is favored for softer targets. Armor piercing rounds could be bad at range because they lose speed and speed is needed for armor piercing buuuuut they are much better at taking down a player with heavier armor plates. Regular rounds shoud be for general purpose and ok at all aspects. These shouldn’t have a huge impact on combat so the game still favors more casual players.
• Thought: one thing that annoys me in Unturned is that you can just enter the matrix, jump around like a monkey, and dodge all shots. I would like to see Unturned II require you to think before your action, maybe be more strategic.
I might post more suggestions in the future because right now i have ideas but i can’t put them into words. Thank you for reading my suggestions!