So someone made this post: Realistic MRE System!.
It’s a good suggestion, but many among us, including myself, feel that such a system might not be achievable in Unreal. Therefore, I am making my own spin on the topic.
Currently in 3.0, MREs are eaten whole. The suggestion that someone made above was to be able to reach into an MRE as a sort of storage and pick out individual components of it.
My suggestion is thus:
The item ‘MRE’ can be broken apart into its components, instead of it being a storage.
When broken apart, the components cannot be crafte back into an MRE.
Therefore, a player would only break apart the package when he wants to eat it, thus saving space.
The components are as follows:
This is the entree, the main course of the meal. The item name would be ‘MRE entree’
This is the bread and cheese portion. Respectably known as ‘MRE bread’ and ‘MRE cheese’
This is the ‘MRE crackers’
And finally, the ‘MRE dessert’
As a matter of fact, several other components can be added as well:
I like at least that you want to portion the MRE into several different parts, a much more reasonable idea than having some storage for food, which gets confusing fast.