Disclaimer: I’m just a hobbyist gamer who happened to check the forums and devlogs after a year… Also not a game dev. Just my opinions.
The potential elephant in the room. But somehow no one noticed.
I would like to point out that I have returned to forums after a long time, but I’ve noticed some problems immediately with some things regarding the future of Unturned II. Most notably how many of us jump the gun and shoot themselves later.
How Unturned is meant to be
I would like to ask some questions. What made Unturned work? How is it successful with a Roblox-ly, blocky graphic, janky as hell vehicle physic, corny zombies, etc. which appeared to be an unappealing game at first glance?
Nelson Sexton had asked people what they believed to be the core of Unturned.
" All the way back since 2.0 unturned has been one of my favorite games, and I believe the reason for that is.
1. Unturned is a SIMPLE survival game. It is easy to get immersed into the game because of its simplicity.
2. Unturned performs in pretty much every aspect that a survival game should perform. Example: looting, basebuilding, exploration, raiding and combat. While some survival games emphasize on specific aspects, they often lose quality on the other aspects."
and many other great answers from many users. Check it out.
AND YET
why must so many people suggests like 20 attachments to guns, specific ways to reload faster, or argues how it must function realistically like assigning 5.56×45mm NATO bullets to specific weapon?! Ranger and military ammo box is perfect just the way it is.
realistic = does not mean fun
making simple mechanics complicated = does not mean fun. May be more frustrating instead.
Ok… I’m a little too hot-headed here. Let’s take a step back here.
How I believe Unturned should be
Unturned function like a pseudo open world for me personally in a server.
If you want to play with your friends and other strangers without any mod, vanilla server exist.
If you want to play PVP with player battleground style, that server exist.
If you want to play sandbox, with store and vault mod, that server exist.
If you want to play sci-fi weapons like railgun tank, that mod exist
Another thing is that you have total freedom of what you want to do. One of the big appeals of Unturned for me is player building. I have yet to see any in the devlog as of right now…
And most importantly is that I get what I want the most.
Unturned is the foundation that the community expanded with the tools they have.
The Bottom Line…
Unturned II should be a polished version of Unturned 3
Focus on core mechanics, its appeal, nothing complicated that will only make it frustrating like reading a wall of text on what attachments can be attached to very specific weapons.
improve on players’ freedom of choice
improve on making mods and server creation more accessible to the community (if possible)
LESS IS MORE
Thank you for coming to my ranting TEDx talk and I hope everyone is having a great day. Goodbye!!
Jump off roof