Its nice that Nelson is finally implementing this change to compress the visuals of the game.
Though after opening the game to look at the change I was reminded of how bad the simple trees look which explains why I have been using speedtrees.
So my question is if Nelson intends to give the simple trees a overhaul so they arent just a thick line with a sphere at the top.
A few points for what I believe make the speedtrees nice are:
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the Skybox LOD being a higher resolution texture that changes the appearance upon viewing angle what we have right now/compared to a flat 4 plane low pixel cutout
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they actually have branches with leaves that are dense and are bended correctly/instead just being stiched together flat textures to make a sphere
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the treecrown converges at the top/instead of still keeping its diameter
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the ability for maple trees to branch off and shrink at the very top
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they give of a more atmospheric vibe aswell as make for a more beautiful scenery
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the tree bark actually has a unique pattern compared to just a simple one color
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it actually looks like a tree
it looks like a tree but not as good its boring
All the statements I marked as bold I would like to see implemented if he intends to overhaul them if there would even be a redesign, although I can imagine things such as density being more limited and having a toggle for the skybox facing images would also work to not put more workload on people’s hardware.
Thank you all for listening to my tree talk, and I hope something would actually be considered about what I said instead of just ripping out speed trees without any compromises.