Its kinda like removing the m249 from Rust because its too good of an end-tier weapon. Why wouldn’t you make the Maplestrike more uncommon or reduce spawn chance on PEI.
Fully agreed with you. I would be very happy.
I completely agree with you. why remove the grip attachment. make the stats of the weapon different. do not remove the handle. dont do that!
Its nice that Nelson is finally implementing this change to compress the visuals of the game.
Though after opening the game to look at the change I was reminded of how bad the simple trees look which explains why I have been using speedtrees.
So my question is if Nelson intends to give the simple trees a overhaul so they arent just a thick line with a sphere at the top.
A few points for what I believe make the speedtrees nice are:
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the Skybox LOD being a higher resolution texture that changes the appearance upon viewing angle what we have right now/compared to a flat 4 plane low pixel cutout
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they actually have branches with leaves that are dense and are bended correctly/instead just being stiched together flat textures to make a sphere
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the treecrown converges at the top/instead of still keeping its diameter
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the ability for maple trees to branch off and shrink at the very top
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they give of a more atmospheric vibe aswell as make for a more beautiful scenery
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the tree bark actually has a unique pattern compared to just a simple one color
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it actually looks like a tree
it looks like a tree but not as good its boring
All the statements I marked as bold I would like to see implemented if he intends to overhaul them if there would even be a redesign, although I can imagine things such as density being more limited and having a toggle for the skybox facing images would also work to not put more workload on people’s hardware.
Thank you all for listening to my tree talk, and I hope something would actually be considered about what I said instead of just ripping out speed trees without any compromises.
Adaptive chambering didnt reduce recoil before. This update just nerfs maple (might even buff it as you now will have both recoil reductions in one ofc needing that specific attachment) it also might buff other guns as long as you find adaptive chambering. Forced to not use tactical laser the overall accuracy will be lower, but still be good because of barrel if you use it, you will use more bullets, but have less recoil sounds balanced.
Its not that bad you will perhaps find the update dosent nerf it as much as you think with adaptive now lowering recoil. It just means worse lowest accuracy and with the barrel and tactical laser doing most of the work anyways only thing that will disappear is laying down with bipod to spray using scopes and that is situational anyways
It is very bad for me. Like the worst thing that could happen. Why removing grip attachment. Maplestrike will never look the same again. Idk make more recoil, make it more rare. Anything except removing slots for attachments.
Are the trees going to be remade now? Hated SpeedTrees but the vanilla ones kind of look outdated now.
Perhaps the flinch/shake options should be entirely up to server / map rather than player, if the vanilla TTK is the problem it’s worth keeping in mind that not every map suffers from it. Multipliers to configure it would be welcome, similarly to air strafing changes in the past.
Explosion shake was added about two years ago and it’s sad to see it get nullified by being able to set the slider to 0%, I understand accessiblity but maybe there could still be a middleground of a certain minimal % it can be set to. Explosions in specific compared to flinch are a fairly rare event on vanilla maps.
I agree the speedtree models look better than the old models, but I also think they are too detailed for the vanilla art style. They’ve been on the chopping block for an overly long time. Personally, I’ve always played with the old models enabled for the past few years at least.
Ideally, I’d aimed to have a proper replacement before removing them from the game. It keeps getting pushed down the road, however, so I decided to finally get the first step over with in this update. Admittedly the models are a little goofy, but I think they fit the game better.
I’m likely forgetting some off the top of my head but other reasons for removing are:
- We’d like to host a new screenshot contest/event sooner than later.
- Most curated maps don’t have speedtree models.
- They’re much more performance intensive.
- Their shape wasn’t 1:1 with the old models, so players with different graphics settings may be in or out of cover.
Should the Maplestrike be a definitive end-game survival goal? (expanded on below)
Definitely an understandable point! The Maplestrike especially has been a signature weapon for a long time now. That said, I think it’s worth seeing whether this change is interesting for the vanilla meta. If turns out to be a net negative nothing is set in stone. In particular:
- If you’re open to trying out other weapons, perhaps it will introduce more fun variety?
- With the Maplestrike a bit more challenging to use, perhaps it will spice things up to dominate using it, and you’ll have more variety of opponents using other weapons?
I was back and forth on how or who to credit for this. One could argue it was brought to the forefront by the YouTube video. Preferably he would have reported without making a popular how-to-glitch video. There’ve been a variety of ways to do this over the years, however, with exploits in these same locations, but made worse in the current version by being able to get closer to surfaces.
Whether it’s something a map “suffers from” is subjective. There are a lot of flavors of Unturned available for different tastes. It’s a fair point that higher TTK may be balanced with flinch in mind, but the older/classic roll-only flinch (new default) doesn’t affect aim, and per my earlier post I believe accessibility is more important.
Well then let me pray we see those replacements before then
If in preview branch going to be removed speed trees, what about render modes? Do you planning to change it too or do anything with it?
It’s really painful playing almost any map with legacy render because of the poorly working lighting, I know playing vanilla maps with this render won’t be that big a problem, but imagine on curated or custom map with many light sources, or if the light source is on the ground with framework grass.
Perhaps it would seem like I’m yapping but maybe it’s time to change it too, or make less difference between deferred and legacy render modes.
I play and make stuff with deferred render obviously, but many people play with legacy and some of them don’t even know about the newest render mode -.-
Alright, lets see what will be
I’ve always questioned if having the legacy render mode as default is reasonable. For the most part, the game looks better with deferred on and it has a noticeable effect on decals, etc. However, understandably there seems be an FPS advantage for some. I could say the same thing about terrain transitions, with a good number of people having it off.
Perhaps a better way of going about this is to just have setting presets like most other games?
No changes as part of this update, sorry!
There’s a few requests – such as this one – where it would possibly make the most sense for Unturned to at least wait until after Unity unifies their render pipelines.
Ideally, there’d only be one rendering mode. It’d definitely simplify a lot of things.
Thursday the 17th*
lol
Deferred should really be the default render mode, I doubt Forward would give that much fps on the majority of players and also considering the graphical quality too.
It’s very map dependant but when I was on older hardware (~2011) it helped a lot. Not as big of a difference maker on modern hardware.
veryone’s comments on the game update this time remind me of some protesters holding signs who ran to the game company and shouted ‘bad games are driving people crazy’ because of the garbage caused by game production and updates in Dead Man 2 It uses the form of a game to satirize game developers who do not consider player feelings and arbitrarily modify game content to match their appearance, thinking that this is good. However, the feedback from players is mostly the opposite