Preview branch version 3.25.5.101 is now available. This information may change between now and the update’s official release.
Warning
Please note: New versions on the preview branch are designed to load older saves (backwards compatibility). However, the public branch typically cannot load saves made with newer versions (forwards compatibility). Therefore, if you plan to switch back to the public branch before the update is officially released, we recommend that you avoid loading important saves on the preview branch. Additionally, make sure to back up any maps before saving them in the level editor.
Estimated Release
We’re aiming to release this update the week of the 12th through 16th.
General
Disclaimer: we’re hoping for bug reports and feedback on the new features and crafting menu. We have more content in the works than currently on the preview branches but those might be part of a future update instead.
Please let us know what works well – and what doesn’t!
Workstations
This update introduces workstations! Many crafting recipes have been updated to now require a workstation. Several recipes have had other changes, making them more (or less) expensive, requiring a certain skill, or needing different ingredients than before.
Although we’ve made many of these changes based on survey feedback, this update contains a lot of changes. For players uninterested in this update – you can easily disable them with the new “Enable Workstation Requirements” difficulty setting. Though we’re hopeful this update meets your expectations and you’ll enjoy this gameplay change. We’re keeping a close eye on your feedback so that we can make further adjustments as necessary.
Some items can still be crafted from anywhere! For example: Rags, Bandages, Splints, Bedrolls, Spikes, Fertilizer, the Saw, and wooden structures can be crafted without workstations.
Get started by making a Simple Workbench.
Separate Branch for Unity 2022 LTS + A*PFP 5.3.6
We hoped to upgrade the A* Pathfinding Project, from version 3.5.9.1 (very old!) to 5.3.6. This would fix some bugs, improve performance (ideally), and open new possibilities for enemy pathfinding. The navmesh cutting feature we use isn’t compatible with 2021 LTS in this new version, so we would also need to update the Unity engine.
Unfortunately, we’re seeing a performance drop with these upgrades. We’re waiting until we can find a solution. This would most likely happen in a future update—not this upcoming one. If you’d like to look for bugs or see the current performance issues, these changes are available on a separate Steam branch: unity-2022-preview
Changelog
New Items
- Simple Workbench [ID: 1916]
- Dye Vat [ID: 1917]
- Desk Lamp [ID: 1918]
- Brick Oven [ID: 1919]
- Chemistry Lab [ID: 1920]
Crafting Balance
- Most items are craftable from a Simple Workbench. (Some basic items—like Rags, Splints, and Wooden Structures—are still craftable from anywhere.)
- Most items are repairable from a Simple Workbench. (With some exceptions—such as bows, arrows, and drinks/canteens.)
- Buffed durability of suppressors, most guns, and most melee weapons across the board, to compensate for them now needing a workstation to be repaired.
- High-end medicine (vaccines, dressings, etc.) and explosive items (charges, grenades, etc.) can be crafted at a Chemistry Lab.
- Certain items can be recolored at a Dye Vat.
- In addition to previously recolorable items, dye recipes now exist for: Parka, T-Shirt, Shirt, Trunks, Toque, Cap, Bandana, Balaclava, Poncho, Scarf, Sweatervest, Daypack, Dufflebag, Travelpack, and Umbrella.
- Morphine, Adrenaline, and Medkits are now craftable.
- Straw Hats are now craftable, repairable, and salvageable with/for Wheat.
- Impact-Absorbing Pants have an alternative crafting recipe, using Thief Pants.
- Sportshot is cheaper to repair but salvages for less.
- Adjusted the Engineering skill level required for various guns.
- Brick Structures now require Crafting II skill.
- Vaccines now require Crafting III skill.
General Balance
- Increased most vanilla storage container sizes by 20-30%.
- Reduced Lederhosen storage sizes to better match similar items
- Buff Spring-Loaded Boots storage from 3x2 to 4x2 and provide a slight amount of armor (0.975 multiplier) to encourage more use.
- Tracksuit Bottom and Cargo Pants rarity changed from Common to Uncommon (similar to other 15+ slot pants) - only visual change, spawn chances are the same.
- Morphine restores more health.
- Adjusted damage values on Pike, Shovel, Scythe, and Snow Shovel.
- Updated several item names and descriptions. Of particular note, Oven is now Electric Stove.
Performance
- Improved performance drawing sparse variants of instanced foliage.
- Improved vehicle update performance, particularly for wheeled vehicles.
- Improved skybox reflection capture performance.
- Improved physics material custom properties performance (e.g., for footstep audio).
- Reduced overhead of many of the variable-length network RPCs.
- Replaced legacy blur effect with newer built-in depth of field.
Quality of Life
- Certain error messages show a button to check for updates and repair game files.
- Added accessibility option to tune down sprinting field-of-view boost.
- Freecam now loads distance objects and trees, much better for recording or spectating!
Crafting Menus
- Blueprints are sorted from most to least craftable. Previously, they were sorted fully craftable and then a mix of everything else.
- Blueprints using “state transfer” preview the applied changes to the output item.
- Mods can create custom categories for filtering their blueprints. The new Salvage category is an example of this.
- The crafting menu lists all blueprints craftable with your current items. (Previously, it always applied a filter, which is now optional.)
- Compressed crafting list entries to fit better on smaller screens.
- Blueprints with quest-related conditions/rewards can display them in the new crafting details panel.
- Ignoring blueprints was moved to the details panel. Ignored blueprints are now hidden from results, rather than unclickable.
- Ignoring blueprints as a way to avoid accidentally crafting blindfolds is less necessary now that a hotkey is needed to skip opening the details panel.
- Crafting menu tooltips explain why a blueprint is not currently craftable.
- Dye recipes now only appear if you have the white base item. (Previously, they’d appear if you had a flare.)
- Added new loading screen tips for workstations.
Difficulty Settings
- Added Enable_Workstation_Requirements to Gameplay config. If turned off, only the previously-existing “Heat Source” requirement applies.
Modding
- “/FreezeCameraTransform” command to preview regional visibility.
- Effect asset OneShotAudio property for audio-only effects.
- Asset error messages include which mod they’re from.
- Blueprints, item actions, and NPC conditions and rewards support newer dat list format.
- Running the game with “-ParseAssetMetadata” and “-ResaveAssets” can automatically convert most blueprints to the newer format. This is our first experiment with automatically upgrading asset files.
- Cobra_Jam example item is now guaranteed to lose quality each shot, so it’s more consistent for modders experimenting with gun jamming. (Not relevant for most players.)
Fixes
- Chewing gum in wrong position for left-handed characters. [Thanks Zone!]
- Poor handling of delayed Internet response in cosmetic crafting menu. [Thanks Praise The Lord!]
- Rocket launcher projectiles with modded grenade components credit the shooter. [Thanks rube200!]
- Maybe fix driver turret rotation in multiplayer. [Thanks mewshindo!]
- Corrected some non-HTTPS URLs to HTTPS.
- Streamer Mode loading screen tip missing from tips list.
Read on our support site: Preview branch.
Reports and track bugs on GitHub: Issues · SmartlyDressedGames/Unturned-3.x-Community · GitHub.