Hello everyone!Glad to see you all again. It has been a long while since I have posted anything to the forums, so long infact that I've lost my regular rank to it. This was never about maintaining a rank however, only about providing the best ideas I can to the development of a new game. So without hesitation lets get right into it.
Progression in Unturned 3.xLooking back on the previous iteration of Unturned (3.x) here is what I've gathered from the progression and pacing of the game via playing it myself.
Naked and afraid in an apocalyptic world ridden with zombies… even worse, other players.
You’ve killed a man for your shirt, backpack and gun. You run around with civilian grade gear.
Not too far from just a Hoodlum, except you found an axe and erected a wooden base to keep all of your junk in.
You are now a full blown terrorist, reaching the endgame by clawing your way to power and killing a handful of people that stood in your path.
Clad in Military Grade Gear and armed up to the teeth with guns you can rule over the masses until someone breaks into your base and knocks you down a few pegs.
You reach this tier when you have amassed so many raid-tools you just destroy anyone before they can climb their way to power. The true endgame.
Pay to Win (Those VIP and donators)
Have you no shame? Just spawn in a tank, who fucking cares anymore. (Im looking at you UnturnedBeast)
Now don’t get too offended, I am having a little bit of fun with these descriptions but anyone who has played Unturned knows what I am getting at. Wink wink nudge nudge.
What I hope to accomplishThe goal is to fix the progression and pacing in 4.x so that its not as fast to get to the endgame by rushing Olympia/Summerside and provide the players with more things to do in downtime (Or actually want to utilize downtime rather than rushing everything).
Obviously this will not prevent RUSH B CYKA meta entirely, however there will be benefits to slowing down.
The goal is to fix progression, but I will settle for just being able to slow it just a little.
Progression in Unturned 4.xHere we go, my pitches for additions to be added in for 4.x.
Some of these have been recommended by other forum users, I will accredit them appropriately. Apologies in advance if I miss anyone.
WorkstationsThis has been on the Trello I'm pretty sure, has also been brought up by @Harvest
I feel that the implementation of workstations in 4.x will be very important for the game's pacing, therefore it must be done right.
Hopefully when these stations are put into the game it will remove the restrictions put on crafting by the Crafting Skillset, providing more freedom to the players to craft what they need without having to rely on an expensive skill.
Removal of the restrictions will either call for the Crafting Skill to be removed entirely from the game, or to be reworked. One quick fix for this could be to have crafting times be lengthy (Especially for endgame recipes), the new purpose of the Crafting Skill in 4.x would be to dramatically decrease crafting times. (The same can be done with Cooking!)
Ideas for Workstations
Workbench (5 Logs)
Trivial crafting, making placable wood barricades, makeshift tools, ect.
Small Forge (1 Campfire + 5 Scrap)
Ability to work/change metal
Create metal plates, wires, nails, ect.
Small Kitchen (3 Metal Plates + 1 Pan + 1 Kitchen Knife + 1 Campfire)
Ability to create magnificent meals. Comes with a stove, cabinets and a sink.
Construction Station (10 Logs + 5 Metal Plates + 1 Blowtorch + 1 Saw + 1 Hammer)
Create advanced structures for basebuilding. Access to higher tier walls and structures.
Tinkerer’s Station (5 Metal Plates + 1 Blowtorch + 1 Hammer)
Requires Construction Station
Craft locks, components/attachments for guns, clocks, and such as well as repair guns and their attachments back to their pristine condition.
Science Station (5 Metal Plates + 4 Metal Bars + 3 Books + 3 Chemicals + 1 Generator)
“Create tools of mass destruction… with the power of SCIENCE!”
Requires Construction Station
Access to end-game recipes and tools. Charges, turrets, safezone radiators, horde beacons, absurd weapons.
GreatHeroJ does an excellent job with creating a system for food spoilage, there isn’t actually anything I would change about it. I shall post it here for reference for those that would like to view it.
Only thing I hope for this system is for all foods and consumable to spawn above 50%, so you don’t just run around finding nothing but rotten potatoes or moldy bottles of soda.
That is all I have to say.
As usual keep comments and replies in the thread constructive and I hope to see you all in 4.x