Proposition to "solve" KOS

I actually don’t hate the hell hounds idea. I kind of like the bounty idea on players heads. But I think the problem comes with how the game will decide who is truly evil and good. This comes from the idea that we are basing the morality system similar to 3.0. I think that system just creates bandits and negative rep from just playing the game. Players can opt to be really good but it kind of goes against most instincts and in my opinion forces game-play that most people wouldn’t like.

I will just say when I play on survival, I usually shoot anyone who has a gun because they most likely just shoot me first. If they are naked or are acting newby I don’t kill them and talk to them. I think just blasting everything that moves gets boring and I like interacting with players but not at the expense of my own gear and time. That is why KOS is just so present, you don’t know the stranger and you might have an hour or two worth of looting on your person and don’t want to just lose it trying to be nice.

I don’t consider myself a villain when I play Unturned survival because I like to help new players and talk to people, but if I am threatened or someone is springing around with a gun I am going to defend myself and then the game paints me as a villain.

Unless my only goal is to heal people and try to get shot first to raise my rep I always end up being a villain. Its rare to look at an Unturned server player list and see anyone above +75 rep. I think regardless of how you play you end up a villain.

I also want to point out it seems Azzaholic put “Solve” in quotes because I believe he realizes KOS can’t be solved but rather he wants to push players in a direction that promotes other styles of game play over just out right KOS.

I personally don’t think KOS is a problem at all in survival. To me its a sandbox and killing innocent players will gain you a negative reputation among players in the lobby regardless of a reputation or karma score. I think that role is only natural to be filled, villainous players who go to low gear zones and prey on people starting up. You cant change peoples behavior, only react to it.

I think it would be cool to see players have Hell-hound bounties or denied access to vendors because of an evil rep, but I am afraid a larger pool of players will be pulled into those negative affects for just playing the game. I mean it is a zombie post apocalyptic survival game after all, there will be some killing.

I think something we can do to give another option to players is to make the teaming up system a little easier. I think trying to explain to a new player to leave the server go to survivors and change his group and log back in is a little confusing. I think the addition of the in lobby groups was a step in the right direction but it has some issues.

I made a post a while ago about the idea for groups to be able to ally without breaking the groups down and joining one big one. I think big groups get really confusing and tend to not last. I think it would be cool for two teams of 3 to ally with the benefits of being in a team but don’t have access to your claim flag and doors (I know U2 will probably have code locks). I think this is something that would promote the ability to coexist without having to mass together or just KOS

I mean when I get on with my friends we all ready have a pre-made group and don’t really want to let others into the inner sanctum of out base. So KOSing seems like the easiest route. Teaming with them is still an option but to many times have our teams crossed in the open world and killed each other, wasting time to come back and grab our stuff and apologize. I think something official like how groups show players names above there heads would make teaming up a viable option.

I don’t want every player I meet to join our group, and I have met cool groups of other players. Would be nice to ally with them so if I saw them out in the world I would know its them. I think something like this could organically create a less KOS themed atmosphere. I don’t want to solve KOS but I want other options to interact with players. I think something like this could lead to some cool villages and communities built, which sounds like something that would only happen in an RP server. But I believe if players where given the option things like this would form in survival servers.

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