Introduction
Hello! Today we’ll be taking a dive into the scary world of Quicktime Events, or QTEs. QTEs are a rather controversial topic, a lot of people hate them, me included. However, when done right QTEs can make menial tasks more engaging, and prevent burnout when doing said menial tasks.
Defining QTE’s
For the ten people on this earth that don’t know what a QTE is, and QTE is a sequence in which a player is required to do actions within a short timed manor. Messing up a QTE can be as simple as death or just taking damage.
Previous Threads
There have already been a few topics covering QTEs in Unturned II, I’ll quickly summarize some of their points now.
Quick time survival
This thread is rather simple, just a bunch of bullet points on possible QTE’s.
- Spam certain buttons to survive a zombie having pinned you
- quick time events for unlocking locked doors, or to open the door quietly.
- same thing except for windows and opening them quietly.
- same except for repairing a car engine or replacing tires.
I think these are all fine, minus the Turned pinning thing. I don’t like the idea of having Turned pin players, and I especially don’t like the idea of attaching a QTE to it.
Special Shotgun Skills
Press button(s) to get extra XP when killing turned.
Potential QTE’s
There’s a ton of opportunity to throw in QTEs, hell you could even make walking bound to QTEs through modding if not officially supported (Please don’t). Personally, I think quick time events could include.
- Unlocking a Door/Car
- Meele in Singleplayer (Not in Multiplayer unless enabled by a server or map)
- Menial Tasks (Repairing thing, Crafting, Harvesting Resources, Healing, Manual Breathing)
- Parkour in Singleplayer (In Multiplayer if enabled by a server or map)
Menial Tasks are where most of the more interesting QTE’s reside. QTE’s for foraging especially. Some games, like Fortnite, throw in weak points on resources to keep players engaged when farming resources. QTE’s for things like picking berries is ridiculous though. QTE’s during crafting could serve to speed up the process. If metalworking was a mechanic QTE’s could allow the player to cool newly poured ingots faster.
My Stance
Certain QTEs, like the ones discussed for Harvesting resources, are a must, others are much less desirable. Server Owners and mapmakers should be able to disable/enable these events if desired. I would prefer not to have QTE’s in-game unless they can spice up the more mind-numbing parts of the game.
Why make this thread then?
From reading some of the aforementioned threads, the reception to the idea of QTE’s is less than positive. So then why would I make this thread? This topic hasn’t properly been covered on the Forums and given its thread, and I thought I might as well try to get a more conclusive answer since several people would probably like QTE’s in some form.
Poll Zone
It’s that part of the Thread, the Poll Zone! If you don’t want to formulate a comment, but still leave your mark, feel free to vote below!
- QTE’s could enhance Unturned II
- QTE’s would not enhance Unturned II
If you voted on the poll above please consider voting on this poll as well.
- QTE’s in Survival - Singleplayer
- QTE’s in Survival - Multiplayer
- QTE’s in Arena
- QTE’s in Horde - Singleplayer
- QTE’s in Horde - Multiplayer
- QTE’s in Custom Gamemodes
- Let mapmakers/Servers choose.
Thanks for sticking around to the end! This was a rather short thread, and I hope I covered the basics. I’ll be sure to expand on this thread as I continue to think things up and receive feedback from all of you! Remember, this thread primarily serves to start a discussion about QTEs, not necessarily the content of the post.