So currently in 3.x, raiding mostly consists of blowing up a wall, killing everyone inside, then grabbing the loot and leaving. This gets stale rather quickly. In 4 raiding a base should have many different approaches.
#1 - Loud and Quick
The classic raiding style, this consists of planting an explosive on a wall, or firing a a machine gun to get in the base. It might be effective, but anyone in the base will know that you’re coming.
Smashing walls with melee
In Unturned 3 after an update, you can’t simple smash a wooden wall with a chainsaw or axe. This should return in 4, but breaking a wall down should be very loud, especially when the wall finally gives, and will take a long time. Axes, Chainsaws, and Saws would work on wood, and Sledgehammers would work on brick. Metal will require a breaching charge.
#2 - Sneakybeaky
There never has been an easy way to infiltrate a base silently in 3. With these suggestions, getting into a base without anybody inside knowing would be easier.
To get on to the roof of a base, you could throw a rappel up. Rappels can be found near cliffs, or could be crafted with a rope and a hook or something along those lines.
Locked doors can be silently opened with a lock pick. This cannot be crafted for balancing reasons, but can be potentially found at some sort of bandit hideout. Lock picking could have a small minigame similiar to Elder Scrolls, and could require a certain skill. There potential could be a code lock that cannot be picked as well.
Sawing through a wood barricade makes some noise and takes a lot of time, but is a much stealthier than using an axe.
So, what do you think of these features to spice up raiding? If anything might seem unbalanced, please tell me.
There’s just one problem with this - offline raiding.
When the defenders are offline, the threat in a raid is significantly reduced, and the only “defense” is the structural design itself (save for a sentry here and there). So enabling people to just mow down walls with a chainsaw, no matter how long it takes, is quite concerning. Noise does not matter if there is no one around to hear it.
The only other threats I could see are other players in the area, and potentially wandering zombies if they get buffed to the point of being formidable.
Offline raiding is exactly why I dislike raiding in unturned. For raiding and basebuilding both to be meaningful there needs to be some way for raiding to work online only. I’ve been brainstorming a few ideas for a while but all of them are pretty drastic so far and it seems like there is no easy “subtle” solution.
This pretty much exactly summarizes raiding in any game.
There’s no easy fix, because no matter what the game is, there’s going to be offline players, and it’s so widespread and often hard to balance that you have to take extremely drastic measures to counter this.
I think a decent solution will come to Nelson, though, given how he’s resolved issues like this in the past.
i do, if it was easy like 3.0 nobody would ever have good loot they would only have the items on them. And in 3.0 to make a good base you have to spend hours building super high up and it might last 2 days before getting raided.
I agree with everything you said because just look at this it wouldn’t be very hard to break in but it would take some time. In 3.0 turn a tree sideways and stack them on top of each other and they cant be cut anymore.
what if the structure becomes not indestructible, but very hard to take down, like when the whole group is offline, the base and all of its components within a claim flag range get a 10x health or defense multiplier against everything but the admins.
what do you think?
I think it would be alright if someone who build a base goes offline then structures built by him will be invincible/undestroyable. This could work with claim flags too: place claim flag - make building imposibble for riders and when user goes offline claim flag will make structure in area undestroyable