Suggestion: More Door & Lock types

Im ok with the door types but i dont think people would be able to make a facial recognition device to protect their doors and if you could it would be very expensive and raiders could just blow it up , right?
Also i dont know what you mean by advanced key lock (keyless)
I do like the idea but try to keep things simple , i mean you wouldnt rly be able to get a drill in a zombie apocalipse maybe if it is a junk drill like the ones in payday but in the name of all that is holy dont do that . Maybe like a sladgehammer and other things like that would work a bit better

1 Like

You would be able to get all that. We have jets, helicopters, and you can craft very advanced stuff, so wouldn’t be too far fetched. Maybe they could add workbenches and special tools.

In terms of raiding it, yes raiders could blow through but it would be very expensive. It should be cheaper (and quieter) to use the lockpicking devices.

1 Like

Maybe they arent too advanced but keep in mind that the survivors arent making the helicopters and jets and they just were lucky enough to find them

Similarly, you should be able to buy the locks and whatever from traders, or find them in advanced military locations. Another option is to add different workbench types and tools.

1 Like

I’d like to propose a battering ram.

4 Likes

Below is a list of suggestions on locks, doors, and how to get past them. Notice how they describe what should be added, how it should be balanced, what niche it could fill, etcetera. Notice how OP has simply several one to six word names in a bulleted list. This list doesn’t have any explanation of what these things are and how they should be implemented or balanced. This list doesn’t explain what makes the listed items different from any of the suggestions below.

4 Likes

I dont understand anything you mean… edit your post and format it better and I’ll reply to it. Sorry for the misunderstanding.

1 Like

click the arrow.

It shows a bunch of links to similar posts

4 Likes

What does that have to do with anything?

1 Like

All of those posts are the same as yours, but they came first, and are better in every way.

3 Likes

Link please?

1 Like

I’ve edited my reply to avoid dropdown lists, complex sentences, and compound sentences, since these may cause confusion.

1 Like

I like it all except for the lockpick level. I just think that there should be lockpicks for different things. Car lockpicks can be found at certain garages for example, while vault lockpicks can be found somewhere else (idk where lol)

They aren’t lockpick levels, it’s jusy different types of lockpicks for different doors. That way you can’t just find a crappy lockpick and pick a rly solid door. Same should be with cars.

1 Like

Isn’t that just the same as having door levels and lockpick levels?

2 Likes

Yes but this is more interesting and creative

1 Like

If it’s the same thing but with a different name then how is one more interesting and creative…?

2 Likes

Because it’s an entirely different system…

1 Like

You can’t just say that, and then proceed to not tell me how it’s different.

2 Likes

It is a different system because the mechanics are completely different. Sure, upgraded doors are not exactly special, but as I said in my post (which I recommend you re-read), the heavier doors will open slower and take much longer to unlock, so even if they have more HP they are harder to use.
As for the locks themselves, the simple lock requires the player to run around with the key, and if they die they lose the key. The keyless lock will be one of those american twisty locker locks, which will mean you have to enter a code every time you want to enter the base (or maybe 1 time only, like in Rust). The keypad lock will be faster and more secure than the keyless lock, but requires a digital code or a keycard (keycards can be stolen off of players but are faster to use than the number-pad on the keypad lock). Finally, the facial recognition scanner is the fastest, but can be hacked, but the plus side is that it is very fast and secure.

In terms of the breaching mechanisms I suggested; they are completely different and unique. The drill will be silent but it will be slow and can easily break. The picklocks require advanced picklock skills, sort of like in SCUM, which will be cool. As for the hacking device, it can be like a cool computer and you have to know what you are doing.

All of these are cool and unique mechanics as I more or less described in my post. Next time, please actually read my post before posting such replies. Thx!

1 Like