It came to my mind that players really advanced on thieving in 4.x should be capable of doing THIS
Of course, I have to clarify, anyone attempting this would need the adecuate tools and skill (not with a hair pin or a piece of wire), as there will be locks harder to hack than others, depending on the place and situation. This is meant to open like a second interface on which the player must interact with the lock manually, so this action demands more dexterity and may take valuable time to the player, wich could result really bad if caught by zombies or other players.
This whole idea is intended to allow players to develop THIEVING skills more than just doing parkour and being sneaky.
I'm really interested on knowing your thoughts!
Cool in fact, better than “stealy-wheelies”
Good, but as a hard and skill-demanding action, so it won’t be OP
I’m sorry, but we I don’t think we need that Payday 2 vibe in a survival game where people can simply lock pick into your house. However, if this was only done on wooden doors, then yeah, it’d be balanced and all
I’d much prefer if lockpicks were a one-use or 2/3 use item and not craftable, just to make sure that no matter how skilled a player is, that they can’t run up 5 mins after spawning and bust all of your lockers open simply because they obtained a lockpick and have the knowledge to crack safes in a matter of seconds each.
That was more or less the point. And by “simply”, you mean struggling with the lock, probably making some noise wich could alert nearby foes? It sounds better to me than just blowing the entire sh*t up with explosives that aren’t hard to find at all, LOL.
I should clarify this on the post so it would decrease concerns about this of being an OP action.
The issue with the noise and time is that it still doesn’t counter an offline raid, which is when most bases get raided because there’s absolutely no chance of defense. I’ll admit that I’ve got no fix in mind but it’s definitely a concern that needs to be addressed to make sure that raiding isn’t accidently made easier if they’re offline instead if harder when they’re online.
Well, that’s a problem of which there isn’t too much to do about, unless Nelson takes on drastical (and probable unrealistic) measures. It concerns me as well, since I hate a lot offline raiding, even more en PvE servers.
Well rarity won’t balance an item from being “too OP” because it’s all about luck, and meaning teams will have an easier time finding it thus raiding bases easier, which is why i suggested to limit the lockpick to only work on wooden doors
That’s probably the best compromise between the item being useful and useless. There should be like a 50% chance first time you lockpick that you’ll break it or something though, and if skills in 4.0 are based on doing that said thing, the chance should be higher that you’ll succeed as you progress the skill, but never to the point where it’s like a 90% chance.