You’re both wrong/inaccurate, but a history lesson really isn’t warranted right now.
Aye, fair enough, back on topic it is then.
This kind of brings back memories of the time i tried to rebuild a section of St Petersburg. I was planning on going to go the editor to add NPCs to some of the buildings but I never got around to it.
Nonetheless I would love being able to rebuild civilization.
Spoiler alert that’s what pvp is all about. Never saw terrorists and counter terrorists drinking tea in some hut during any cs:go matches
Well, that’s a clear scenario on which both forces must fight to each other, in order to accomplish an objective or avoiding the opposing force from doing it, since it’s practically Law Vs. Chaos; “good guys Vs. bad guys”. However, in games like Unturned, the line there’s 1 common main purpose for everyone: survival and thriving, and that can be done regardless of the means, so the line that divides good from bad is more diffuse.
All this said, here’s a list of PvP scenarios I’d consider reasonable in a survival game, taking the KoS away:
-
Bandit/raider players: this already thrives in 3.x but, doesn’t this imply directly KoSing? In reasonable terms not always, since I’ve met raiders that don’t mess with naked or low-geared guys for mere dumb fun.
-
Self-defense: for against people like the forementioned and many situations in general. Also applies if you’re very distrustful to other players, so you can drive then away without killing (I’ve done so).
-
Revenge/Retribution: It’s mostly the spark that can lit up a war. However, take revenge from a scammer or raider is usually the case.
-
War: between two or more groups, and it would probably happen for the control of an area or if one of the sides are raiders/KoSers (you never seen TWD?).
This topic was automatically closed 28 days after the last reply. New replies are no longer allowed.