Reclaiming the lands in Unturned II should be a goal in the minds of Single and Coop players. Being able to fortify map positions will be valuable considering the fact that zombies will now wander.
Now that Zombies wander, and hordes can appear at your front doorstep, it is important to carefully consider what place would be perfect for surviving the apocalypse.
Cabins in the middle of the woods attract very little attention, and can be built and expanded upon, but halt movement for most wheeled vehicles (in dense forests), among other things.
Prisons, surprisingly, provide some of the best protection I have been able to find. Most prisons (before 1965), have 10 foot high concrete walls surrounding the perimeter, and cell blocks provide formidable reinforcement against the Turned. They are as good as keeping the living in, as they are the dead out.
Anyways, I bring this up as I believe reclaiming lands should be a bit more intuitive than in 3.x.
Currently, we have Safezone Radiators, which have lots of issues on their own, such as
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Zombies aren’t hard to kill
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Zombies don’t spawn everywhere
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Sentries exist
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Safezone radiators disable loot spawns
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It needs to be powered constantly
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It has limited range, so at most locations you’ll need several to actually stop spawns in the entire navmesh
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Zombie spawns not disabled can just chase you into your safezoned area
(Molton provided all of the issues above, you’re the best Molton!)
So since all of these issues exist, I think scrapping the Safezone Radiator for 4.x would be the best plan, and then replacing it with a sort of Horde Beacon.
Now before you get your pitchforks out for me wanting Horde Beacons back into the game, It will work differently than it does now.
Placing down one of these Horde Beacons in a location will call upon a horde of zombies upon your location, and the amount and strength of the zombies will depend on how many players are present and where the beacon is placed. (Fewer and weaker zombies at a town; more and stronger zombies in a military base).
However, finishing the Horde Beacon, does not grant the player any items, but instead disables zombie spawns and also disables item spawns at that location. This is why this should be restricted to Single and Coop players as online players could easily abuse this feature.
But it makes sense for Single and Coop play, as if you decide to do a beacon at a military base, sure, you won’t be able to grab any loot there, but a military base is one of the best places to defend. Most military bases have secondary, or even tertiary defenses, and towers provide excellent sniping positions and can also provide early warnings upon an approaching horde. Whereas doing a beacon at a town will grant you a place that is more difficult to defend, but you do not lose out on lots of important loot.
Now this solution solves lots of the problems that the Safezone Radiator had, but it absolutely CANNOT be used in Multiplayer without massive tweaking.
Thoughts?