The new update added support for custom weather, which, to me, is an extremely nice addition that i was waiting for a lot. However, as nelson added it, i wanted to know if he would also add an unity example and/or a guide that could help with creating custom weathers. I also wanted to know if all maps would get the heavy rain while other would simply get the average rain.
I also wanted to know if it was possible to have different kind of particles in a weather event and if it could be, theorically, possible to make flying to objects just like in storms where you can have flying debris and etc.
I also, finally, noticed the “Health per second” and “Stamina per second” part, is there any way, just like for blizzard, to have the stats affected only outside and could we also mod it so food, water or infection rate deplete as well with custom weathers ?
I think there is a lot of potential for a guide on custom weathers because they could prove really useful for some maps.
edit : just found out that you could have food, water & virus deplete as well