Replacement Trees Discussion

Pretty soon after the 3.24.6.0 update it was clear from the feedback we need a middle ground between the original models (current) and speedtree models (removed). :wink:

Here are some comparison images between current and proposed models on PEI:

One model seems to have accidentally gotten shorter. :face_with_monocle: Aside from that, how do you feel about this level of detail for vanilla trees? Too low? Too high?

After we’ve gotten the tree situation sorted out we should be in a good position to run a new screenshot contest, too! :slight_smile:

16 Likes

At first I was baffled but with looking at it longer its definitely a step in the right direction from the basic trees we have right now but still quite requiring some tweaking in my opinion.

BIRCH


Looking firstly at the birch tree it feels off.

Kind of undecided on whether you should make the tree trunk slightly decrease in radius like the basic trees or keep it like the speedtrees might just be the angle of the screenshot with the tree roots.

Id say you should make the exposed branches and tree roots be pentagonal instead of square and also highlighted in the white box probably should just be one face that sticks out of the trunk instead of it bending halfways and being that long just short like this:


The cut and not cut branches should also probably start of big and get smaller higher up the tree.

Next id tone down the birch bark texture they look like black rings right now and make it toned down thicker short stripes just like the speedtree had em.
image

Increase the leafs amount a bit more so that the trees dont look so empty further away.


Lastly, I believe you should try to retain the leafs silhouette that the basic birch had with a sphere instead of random longer branches and large gaps right now because trees try to maximize coverage.

Because of time constraints im just gonna leave at this for a moment.

9 Likes

new maple model looks nice. but with birch idk, texture kinda ugly ngl

6 Likes

Suggested trees looks too similar or even same as SpeedTree’s ones before it get removed.

I think the middle ground would be trees in curated maps style. Arid, A6 Polaris, Escalation etc.

They don’t look similar to vanilla, nor SpeedTree’s. A bit of less shade smooth for Arid’s trees and it will fit to vanilla, for example to Polaris one you don’t need anything to edit it will fit either.

Usually, each custom tree is created according to vanilla legacy trees principle, Thick/Thin trunk, few rectangles or hexagons as branches, and a texture as a main part of the tree, and it’s also in style of the vanilla legacy ones.
What I want to say is, just need to improve the legacy tree models but not that much so it will look like SpeedTree’s.

Hope for understanding and no negativity, just my opinion!

8 Likes

Birch kinda looks like white poplar

2 Likes

A step in the right direction imo, but to be honest, I wouldn’t be against more “realistic proportions” such as trees branches getting thinner the higher you go and the trunk being overall slimmer for types of trees where it would make sense (like birches).

It still wouldn’t be enough to me though, because there is one thing that irks me

One thing that I think should get a makeover in the medium to long term is a how trees are implemented on maps. They currently feel like mere reskins and most maps have the same trees (pine, birch, oak) with the occasional palm tree and we end up on the map editor with dozens upon dozens of “tree_X” that pile up…

I would find it more interesting and easier to manage to have a single birch resource, a single oak, etc… and eventually new trees species (for example: cypress, poplar, lebanese cedar, hemlock tree, etc…) added but giving them options for fine-tuning.

Perhaps we could in the vegetation setting choose between different materials to apply to the trees (exeple: orange and green for birches) and possibly their sizes and then bake those on the map. Fairly similar to how houses used to only be available in one colour but can now vary. Such an addition could come with a “changing” material that mimics season or something.

This post is more in the mod/map creator pov but reducing the number of tree “resource objects” while giving each some variations in materials and size would feel like a welcome addition, eventually opening the way to a bigger overhaul. The end result would probably look something like that, with the birch tree as an example:

Tree selection

  • [Birch]
  • Pine
  • Palm
  • Spruce
  • Oak
  • Cedar

Tree customisation
Leaves colour

  • Light green
  • [Orange]
  • Dark green
  • Seasonal variation (dynamic texture)
  • None (dead)

Size selection

  • Small
  • Big
  • [Both]

Example above shows a setting for the birch tree which allows it to spawn in all sizes with an orange colour. Say the colour option chosen was seasonal variation, then it would cycle between a few materials to mimic seasons

It would take time to implement and may be difficult, but such a thing would help in the long run.

Eventually, the same kind of tweak could apply to all foilage (grass, flowers, bushes, dead branches & logs) and also other resources (for example: you might have a single “metal node” object for which you can edit the stone colour to match the map’s material).

3 Likes

All we ever wanted <3

Why not just convert the old speed trees to normal trees? Wouldn’t this just be the best option if the whole thing was moving off of speed trees?

To be honest, definately better than it is :slight_smile: Great job! You are in the right direction

ou need to understand that you are optimizing the game to make the materials look more detailed, rather than updating in reverse to make the game more like version 1.0 and deleting all the original details. It’s already 2024, and you have been independently developing from Roblox for 10 years. I don’t know when you will come up with your own style and unique features of the game,You should create your own style, right? Now that we are no longer bound by the environment and model limitations of Roblox, if Unturned returns to Roblox now, it will be very popular because the game has created a lot of new content. However, why don’t we let it break away from Roblox and create its own unique style, relying on the concept of the mother tire version to keep updating? But the focus of this update is the reverse update of the game, which makes the materials and some details look back to 2017

Big step in the right direction, though maybe too speedtree-y. +1 to what everyone has already said about the birch texture. This may be just me, but I dislike the crown of the maples. Looks very strange at a distance.

I also take issue with the knotholes, they should at the very least be pentagons on the majority of trees. The spindly cubes looks a little strange on the birch imo.

Besides the yellow maple getting shrunk, the only thing I worry about is tri counts compared to the original. Hopefully the LODs are aggressive & the imposters can get an upgrade :smiley: Though, the LOD0 model is hopefully pretty optimised as well. Something closer to Legacy, (more rounded leaves to give the impression of volume) might help keep performance up & making it look more classic unturned.

5 Likes

Ye also birch texture is weird not gonna lie :joy:

imo the trees differ from the original too much and loses that classic style + id like the style to use bigger leaf cards and have a “lower” resolution look.
also why arent trees gpu instanced :]

Looks good.

Continuing where I left off

Maple

Same remarks about the silhouette its definitely better with this one and you know the drill with the branches

You have lowered the leaf height meaning their closer to the ground id say its bad rather in the way it may effect a lot of the maps currently that make use of the tree in urban environments resulting in it clipping more or beginning to clip into structures.

Another thing I picked on with these trees is that the tree crowns have these weird lonely leaf planes that just stick out like a sore thumb not being helped by the gaps btw.
image

my vote is for dizzpie to make them instead

1 Like

We’ve got another set of comparisons here today after (attempting) incorporating your feedback! :slight_smile:

On the left are v1 from my earlier post, and on the right are v2:

And with a lower resolution texture:




8 Likes

Now, its perfect

Awesome

Just a bit more tweaking on the birch texture because the pattern looks to repetitive

The original speedtree birch had stripped curves longer and shorter and more of a melting grey with the white

And also judging by the Maple tree on the right by Charlettown something looks wrong about how the branches bend like choppy

1 Like