Resource Not Showing Up in-game or Removable?

Resources now require a Asset V2 file be created for them. Example of one posted below. You can place it in any directory within your bundles folder. But I generally place them in the hierarchy Bundles/Assets/Landscapes/Resources

This directory does not need to mirror any Unity file path.

"Metadata"
{
     /// A unique GUID
	"GUID" "d1d3d639429a4935a96f5d453a8198dd"
	"Type" "SDG.Framework.Foliage.FoliageResourceInfoAsset, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"
}
"Asset"
{
	"ID" "0"
	"Density" "1500"
	"Min_Normal_Position_Offset" "0"
	"Max_Normal_Position_Offset" "0"
	"Normal_Rotation_Offset"
	{
		"X" "0"
		"Y" "0"
		"Z" "0"
	}
	"Normal_Rotation_Alignment" "0"
	"Min_Weight" "0.5"
	"Max_Weight" "1"
	"Min_Angle" "0"
	"Max_Angle" "60"
	"Min_Rotation"
	{
		"X" "0"
		"Y" "0"
		"Z" "0"
	}
	"Max_Rotation"
	{
		"X" "0"
		"Y" "0"
		"Z" "0"
	}
	"Min_Scale"
	{
		"X" "1"
		"Y" "1"
		"Z" "1"
	}
	"Max_Scale"
	{
		"X" "1"
		"Y" "1"
		"Z" "1"
	}
    /// GUID of resource in .dat
	"Resource"
	{
		"GUID" "d88791c6554542fd95f729a2072f726f"
	}
	"Obstruction_Radius" "4"
}

This may not be your issue however. If you’re using Speedtrees then you may be running into other issues and I can unfortunately not provide any advice. I’ve been running into issues with Easter Island’s Speedtrees not showing up in game, but the legacy models working properly. This may be a bug on my part though.

There is also the possibility you’re encountering a weird bug, there seems to be some issues with the improved editor at the moment.

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