Resources now require a Asset V2 file be created for them. Example of one posted below. You can place it in any directory within your bundles folder. But I generally place them in the hierarchy Bundles/Assets/Landscapes/Resources
This directory does not need to mirror any Unity file path.
"Metadata"
{
/// A unique GUID
"GUID" "d1d3d639429a4935a96f5d453a8198dd"
"Type" "SDG.Framework.Foliage.FoliageResourceInfoAsset, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"
}
"Asset"
{
"ID" "0"
"Density" "1500"
"Min_Normal_Position_Offset" "0"
"Max_Normal_Position_Offset" "0"
"Normal_Rotation_Offset"
{
"X" "0"
"Y" "0"
"Z" "0"
}
"Normal_Rotation_Alignment" "0"
"Min_Weight" "0.5"
"Max_Weight" "1"
"Min_Angle" "0"
"Max_Angle" "60"
"Min_Rotation"
{
"X" "0"
"Y" "0"
"Z" "0"
}
"Max_Rotation"
{
"X" "0"
"Y" "0"
"Z" "0"
}
"Min_Scale"
{
"X" "1"
"Y" "1"
"Z" "1"
}
"Max_Scale"
{
"X" "1"
"Y" "1"
"Z" "1"
}
/// GUID of resource in .dat
"Resource"
{
"GUID" "d88791c6554542fd95f729a2072f726f"
}
"Obstruction_Radius" "4"
}
This may not be your issue however. If you’re using Speedtrees then you may be running into other issues and I can unfortunately not provide any advice. I’ve been running into issues with Easter Island’s Speedtrees not showing up in game, but the legacy models working properly. This may be a bug on my part though.
There is also the possibility you’re encountering a weird bug, there seems to be some issues with the improved editor at the moment.