Sectionalized Clothing - w/ Concept Art

i like your concept.

1 Like

I like the idea. It’ a good one and the realism of it will add to balance. I think it would be cool if weight could be added as a factor. For example, is it realy resonable to fit into your alice pack a hell’s fury and a coupe of assault rifles? I generator and pump jack maybe? Weight should come into play.

In general, the more you carry the slow you move. I’d also say, the mroe packed your inventory is, the more likely it is for stuff to fall out while running and fighting. So if you fill your vest, say, with ammo and small stuff, fine. But as you stack items (I beleive Harvest mentioned stacking) you begin adding to a chance variable of simply dropping stuff while running, fighting, swimming, i.e. any thing you have to exert yourself under.

Likewise, as heavy stuff slows you your stamina comsumption, food, water all should increase. In survival preparedness weight is a major factor in your planning as it relates directly to energy consumption. I think this would add the need for a lot of strategic planning, and perhaps even the need for vehicles to carry heavy stuff.

1 Like

Personaly I whould have the durability stat determine if something fell out while I was running from a psychopath.

Like that 100% cargo pants has some good belcrow on it (i bet I bucherd that word), but that 25% swimming short has some inventory spots missing and a 0.1% every 10 seconds to drop a item.

If that was the case, it whould add additional value to keeping your clothing in shape.

Though, lets have the lessening inventory and random drop thing start to happen after a certain percent… Like 50%?


While that would be realistic, it would also be incredibly tedious and/or irritating.


The problem with random drop chance things is there are only two ways you can really work that system. you could either have it drop the item without telling the player, or tell them that it was dropped. Either way it ends up being annoying.
With the first way players would stop and look through their inventory only to realize the can of beans meant to keep them alive is now mysteriously missing. Most players probably wouldn’t even know about item drop chance and Nelson gets flooded with bug reports.
If you tell the player something drops then they just stop and pick it up, slightly annoyed at this unnecessary game mechanic.


Meant to reply when you first posted: this seems like a really nice way of doing it, will be implemented in 4 at some point. :slight_smile:

Plus R to reload using items from the vest slots


I’d appreciate it if reloading wasn’t exclusive to the vest (then what would be the purpose of quivers?) and if additional ammunition could be assigned to other hotkeys.

This is why we love you Nelson. Just right upfront; “Good idea, I’ll add that sometime.”

Anyway, i too really like this idea.


Thank you! That would be really awesome, given the potential this can have in terms of changing the meta; namely away from PvP and more towards survival/realism.

It’s good to know that you’re always open to quality suggestions. Keep up the good work as well.


You know what this might break a few things but i somehow love it!

…um, he meant for guns. Obviously if you didn’t have a tactical vest it would take a magazine out of somewhere else. And use the mushy stuff in your head! If you have a quiver, the bow would take arrows out of that.

I am using the ‘mushy stuff in my head’ (it’s called a brain, which you’d know if you had one.) Nothing that you said is in Nelson’s reply, or anywhere else, just because an idea makes sense doesn’t mean it’s already planned.

It’s is just common sense. My mushy stuff in my head is working just as hard.

Vest would be for gun ammo, quiver for bow ammo :smiley:
Darn someone already replied

I know this is a bit late but possibly you could add different sized slings/holsters to hold different sized guns onto your backpack or vest.

For example attaching a medium sized sling would allow you to carry an extra Eaglefire on your person in case your current gun breaks, whereas a large sling would allow you to carry some kind of sniper, holsters for pistols and smaller slings for SMGs


Yeah, that would be a nice addition.

Late comments are always okay if you have something meaningful to add to the discussion, by the way.


i like it but it means i cant horde things anymore ha ha

You totally can, just not large stuff.

Either way this will put emphasis on a loot cache or base. Or perhaps people will actually choose carefully what to pick up now.


Oh tarkov, there infentar such a headache, a backpack in a backpack and there pouch with a package of milk, patron and glasses. (my comment is just a scream of pain))

At least their inventory Tetris actually follows the grounds of logic.

Unlike in U3 where you can shove a minigun up your pants, and where you can fit 8 backpacks inside another backpack.

1 Like