Unturned II Inventory System

I prefer this post, as it makes more sense to me, (though I haven’t read GHJs post in a while.) Guns on the side of your backpack without sticking another 50 cans of beans in with them seems the best to me.

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So how will you store a minigun?

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your hands only, a minigun shouldn’t be able to be stored in backpacks or clothing, more like a car trunk.

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Pretty sure 4.0 won’t have miniguns, and if it does, then you wont be able to store it in your inventory.

No, srsly, this is logical. As in EFT, loadouts have several 2x1 slots and some 1x1
net
So yeah, good idea

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Honestly, I’m fine as long they’re spaces and weight.

While I do believe the current inventory system is completely and utterly broken, I do think that this design is a bit too limiting. I mean, it shouldn’t be completely pre-specified slots for everything, or 6 generators fitting in a backpack. My take is to create separate pockets (kind of like 3.0 inventory GUI but smaller) like normal backpacks and have only some backpacks (ie. military and maybe a civilian for small arms) having the ability to carry weapons (military large weapons civilian small weapons). The other items excluding generators and all that crazy stuff would just be like now. I think the inventory system for small things isnt too bad right now. The only way to carry generators and things that are extremely heavy would be to carry them into the trunk in your hand slot empty of anything else. The weight system would be more like The Long Dark (Check out an episode and you’ll see how it works). Sorry if I’ve excluded something here.

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still would give the possibility for generators to be stored in your pants.

Neither do any furniture items such as chairs and fridges. Areyou telling me that you want them to only be able to be carried in the hands?

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car trunks, vehicles, possibly putting two ropes over your shoulders tied to a large heavy item, that you would carry around as a backpack

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With all of the heavy stuff, I think you should only be able to carry it for a short amount of time in your hands. The only way to transport it far distances would be by car or heli or whatever has a fairly large storage

@Davidoz I think that that mechanic would be interesting, although I would be wary of giving the player too many options.

I like alot of your ideas as well, let’s hope Nelson catches a glimp of this topic and he sees what he does with this.

I do too, but I think we as the Unturned community have a responsibility to keep Unturned 4.0 and on wards as balanced as possible. Meaning we can’t over saturate the game with mechanics. With some games, you cant really go overboard with mechanics, like Minecraft. But with Unturned, too many mechanics means complicated, and kind of an overload for new players.

Maybe with a modular clothing system you would be able to expand/remove the little borders with a high enough tailoring skill.

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I honestly really agree with this, maybe if weight was added in as-well, and there could be like a skill that you can upgrade that helps you reduce weight? I don’t know just my opinion.

@Davidoz @RedCo
Just going to debunk something that may or may not have killed the entire point of this post.

My original intention in Sectionalized Clothing was actually that things like chest rigs/vests would only be able to store magazines, ammunition, grenades, and so on. Item type restriction already exists for nested storage, after all. I also intended originally for my system to exist alongside a weight constraint. Fortunately, Nelson seems to agree.

@TentotheC
Also, for those of you saying that this resembles EFT’s system, that’s because it is EFT’s system.

Every complaint I’ve seen in the comments here so far I’d say has been resolved by my original suggestion, so I feel pretty satisfied. ^-^

Only now notice that you indeed covered most of the points I made here already in your post, sorry. Anyway, knowing Nelson already liked the idea, I rest my case.

The only purpose I see in having non-rectangular sections of the inventory (like in the illustration for the pants) would be if items the items you were storing in them weren’t rectangular either. Otherwise, it’s just a QoL suggestion except the exact opposite.

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