Tl;Dr: Based on senses effects what you know about whats around you, ex. Not being able to see the items in your inventory if its dark and you arent holding a light source, In third person, what you cant see is darkened (Imagine project zomboid, except unturned.) And when your character smalls something particularly strong you will be notified of it.
The five sense:Touch, Taste, Sight, Hearing, smell.
When you pick up an item, and you dont know what it is, you can inspect it. Certain details will come up, particularly what its texture it, and the shape. (smell will also come into this.)
If you are in the dark, and you run into a wall but cant tell you are (ex. you keep walking forward when theres a wall there) a prompt will show up saying “There is something in the way”
When you first encounter a gun, and your character doesnt know how to use it, they will experiment with it until they figure it out. this would once again be engaged by inspecting the weapon. Depending on the characters gun knowledge and how advanced the gun is, will depend on how long it take for them to figure it out.
Certain textures may cheer or upset the character (If your character is touching rotting meat, they will lose happiness.)
With foods, only a few of them you will be able to tell the quality by looking at them. (Bread, non canned vegtables, ect) With other items though, they will need to taste it first to tell the quality (Or smell it but thats beside the point.) This will be useful for things like milk, first the character would smell it, and if it doesnt smell bad, then taste it. Based on what the character finds would determine if they think it is still good to eat. (After reading some books, they could probably tell the quality without having to try it.) Be warned though, if certain foods are dangerous to eat when they go bad, it could be dangerous for your character.
good tasting foods would increase the characters happiness.
Tell the quality of foods, and what something looks like, as mentioned above.
When in third person your sightline would be the same as first person. anything you cant see in first person would be pitch black, similar to how project zombiod does it. you will be able to see your characters back int hird person, but you wont be able to see if something is behind you unless you turn around and check yourself. (ex. it wont even render in until you turn around. this would remove the advantages of third person, while still keeping it.
Certain locations when viewed by the character will cheer them up (ex. deer eating in a clearing, if of course you arent holding a bow with an arrow aimed at them)
When there are noises in the same building as you, they will sound muffled or echoy. if noises are like this, it WILL attract turned, but not to your exact location, just the general area.
Noises will be louder if you face them
noises will be quieter if blocked by walls
if your character smells something rotting, a prompt will show at the bottom of your screen saying “Something smells rotten” or “Something smells wrong” then a small circle will show up that will get larger and larger till it fills a different circle, showing how strong the smell is. (This could be used for knowing which areas are dangerous, ex. You open a door to a house and smell rott or some other fowl smell, and you can guess something is in there that you dont want to see, or its just a bunch of dead bodies or rotting food.) In dangerous areas with toxic gas, this would be your only warning that something is wrong.
Nice smells improve character happiness.
You’ve probably noticed the sprinkling of character happiness in. Heres some stuff related to it, and a few other things.
- If something upsets a character, they will become less effective at fighting. (Imagine project zomboid and you have a sort of basis of it, but expand and improve.)
- If your character sees too much death, destruction, and terrifying things in general, they will start to go insane, which will cause several things to happen.
They will hear noises that sound like zombie growls and other random noises
occasionally a zombie will look like a player, or a player will look like a zombie, or other things.
the character might not always do what you want them too. (wont craft something, or refuse to loot a corpse, ect ect.)
Slower speed in general.
Removal of the hud in some form.
- Imagine project zombie but less complicated. you can still open your inventory, but you cant tell how your character is doing unless if a prompt shows up (ex. “Im feeling sick/I’m having trouble seeing” “Im thirsty/partched” “Im hungry/starving” “Theres blood running down my side” ect.) You wont get these prompts unless you dont check how your character is doing for a while and something is wrong. (imagine how you open up your health menu in project zomboid, and get a general rundown of whats wrong. But perhaps you will need a slight timer for this, such as how the project zomboid mod where you can have npc survivors and it take a little bit to check them over.
there was a few more ideas, but they were lost in the whirlwind that is my head
Thanks for reading, please like the topic and use the poll as well.
Edit: Ideas that are strikethroughed are ones that I looked back over later and decided they were kinda stupid
- Its pretty good
- I like most things, excluding a few
- I dont really care
- I disliked most things, excluding a few
- I hated it