I agree
Going prone and passing by xombies will help with sneaky beaky
Running from 100% to 0% will improve speed and having stamina and oxygen regenerate will help with cardio.
Power melee attacks will help with more melee damage. And so on
Mechanic - Repairing vehicles (Except on full vehicle HP)
Engineer - Crafting certain items (Bonus for crafting items with engineer lvl requirement)
How it works
All these activities give you experience for its respective skill (e.g. Headshot kill a zombie with a Colt to gain 2 Sharpshooter EXP, craft a bandage to gain 1 Crafting EXP) . Some activities like for Exercise and Vitality have a requirement before you gain experience (e.g. Run 100m to gain 1 Exercise EXP, regenerate 10 HP to gain 1 Vitality EXP). You need to gain a certain amount of EXP to level up a skill
Reserve EXP
Gaining experience 10 times will give you 1 reserve EXP. This will allow you to fill any skill you like, where applying it will add 1 EXP to that skill (You can change it to give +5 or +10).
More simplified skill list
The current interface is clunky and takes a lot of screen space. Maybe fit all skills together separated by their category, and you can only view the description and level effects by having your mouse over the progression bar (aka Tooltip), meaning that only the name, skillset icon and skill progression bar can be seen.
Great job on expanding @Whistleblower’s suggestion Yarrrr.
Stabbing zombies in the head and spontaneously learning crafting isn’t as rewarding as actually practicing the skill and earning it.
What do you suggest happens with the skillsets? Will you still retain and learn the appropriate skills more?
My main concern is the EXP loss on death, do you think it will prove too harsh for this system?
I believe dying should halv your highest costing skill.
But I do agree with @Yarrrr
This is will add a bunch of difficulty to the game, which will give this game the charm it needs.
Because we all know that Unturned is too easy for anyone. Grinding EXP on trees or xombies. But practicing the actual skill is what should upgrade that specific skill
Make sure Nelson sees this.
Extra EXP gained (reserve) will stay upon death to help get back on our feet for the skills lost