how2improve skills
Offense
- Overkill - Killing targets with melee (Bonus for power attacks)
- Sharpshooter - Killing targets with a ranged weapon (Bonus for headshots)
- Dexterity - Reloading magazines after firing (Bonus for reloading after empty clip)
- Exercise - Distance travelled by walking/running (Slight bonus for running)
- Diving - Distance travelled by swimming
- Parkour - Jumping
Defense
- Sneakybeaky - Distance travelled by sneaking crouch/prone
- Vitality - Regenerating HP from full food/water
- Immunity - Losing/gaining immunity (Except from losses from ~50% immunity), getting hallucinations
- Toughness - taking hits
- Strength - Amount of times bleeding/breaking bones
- Warmblooded - Duration of being cold/burning from campfire
- Survival - Losing/gaining food/water
Support
- Healing - Consuming medical items (Except when full HP)
- Crafting - Crafting certain items (Bonus for crafting items with crafting lvl requirement)
- Outdoors - Damage dealt to trees
- Cooking - Crafting food
- Fishing - Catching fish
- Agriculture - Crafting seeds, planting crops, harvesting crops
- Mechanic - Repairing vehicles (Except on full vehicle HP)
- Engineer - Crafting certain items (Bonus for crafting items with engineer lvl requirement)
How it works
All these activities give you experience for its respective skill (e.g. Headshot kill a zombie with a Colt to gain 2 Sharpshooter EXP, craft a bandage to gain 1 Crafting EXP) . Some activities like for Exercise and Vitality have a requirement before you gain experience (e.g. Run 100m to gain 1 Exercise EXP, regenerate 10 HP to gain 1 Vitality EXP). You need to gain a certain amount of EXP to level up a skill
Reserve EXP
Gaining experience 10 times will give you 1 reserve EXP. This will allow you to fill any skill you like, where applying it will add 1 EXP to that skill (You can change it to give +5 or +10).
More simplified skill list
The current interface is clunky and takes a lot of screen space. Maybe fit all skills together separated by their category, and you can only view the description and level effects by having your mouse over the progression bar (aka Tooltip), meaning that only the name, skillset icon and skill progression bar can be seen.