So. It’s us again.
We’ve got some stuff to show that, y’know, we’re not dead. Yet.
We don’t guarantee anything.
Another NPC interaction mockup (since actual NPC work is going to be after the map is in a fully playable state)
They’re planned to have quite a few interaction options, ranging from simple quest-related questions to dialogue that actually changes things - for example, a character can either call you ‘Starlight’ or your character’s name based on which option you pick when the NPC asks you about it.
It’ll probably barely work and look absolutely horrible in the NPC asset .dats, but it’ll be something??
Exploiting the new custom tips system for maximum financial and materialistic gain
So far there’s around 40 tips, ranging from actual gameplay tips such as the one above to small bits of lore about the world of Stasven and all the stuff surrounding it. You’ll want to pay attention to them, because they’re the only way you’ll be able to learn about any new/changed mechanics (we can’t make custom tutorial maps and writing down all the adjustments we have in place would be a waste of time IMO)
Ongoing remodeling of older content (Drmz hates it when I do this)
I have this strange obsession with updating models that don’t match up to my current modeling abilities.
Naturally, this leads to
disaster new and amazing models that vastly improve the quality of the map’s content. It also gets in the way of making actually new content.
We’re just gonna gloss over the high poly pistol model. Nothing to talk about there, nope. Nothing.
On the topic of polys: an example of our LODs
Shockingly enough, we’ve learned our lesson since PEI v3, and we’ve made it a point to at least try to optimize our models and effects. Drmz especially, he’s threatened to strangle me at least twice over some of the work I’ve done.
But, a crushed windpipe won’t stop me from making guns with over 2,000 tris. Nothing will. Nothing.
Speaking of Drmz: our latest venture into virtual home/base/vehicle furnishings begins with him!
Our first Cursed Plush Toy™ is of the Executive, the founder and current CEO of the Monochrome Corporation. Leave him unattended in your dwelling for any period of time and you may find yourself caught up in one or more of the following unusual situations:
- Spontaneous consumption of all your Big Red brand soft drinks
- Sudden home invasion by upwards of 12 Monochrome security officers
- Unwarranted destruction of all marine life in a 2km radius around the doll
- And more!
DISCLAIMER: The Enigmatic Merchant is not liable for damages to your property and well being due to these adorable handmade dolls. You bought 'em despite the fact that they’re cursed, so it’s all your fault if they break anything.
Unturned doesn’t have any real form of home decor other than mannequins and display racks, so we thought we’d spice up your virtual homes with cursed dolls of community members and Stasven NPCs.
We don’t know what they’ll do to you or your home, but we sure as hell won’t let you sue us for it.
WIP Obelisk rework, taking advantage of a large amount of terrain holes and sheer disregard for anybody who cares about performance
Yeah, uh, remember when we said we learned how not to make a map from how PEI v3 ran like actual ass? Totally didn’t forget that. Totally.
It’s too late. Not even God can stop me now.
Well, maybe a forum post ending can stop me. Temporarily. Still working out the kinks on this whole power creep thing, y’know.
This was a way more wordy/technical-y post because in all honesty we don’t really have too much new stuff to show right now. Still on our anti-burnout break so most of the work’s been on bringing older stuff up to date and fiddling with new shaders here and there.
Could be worse, though.
It could be Project Icarus being practically dead in the water since it was started.
Then again, Project Icarus is the official PEI v3 remake/big fix update, so it’s no big surprise that I don’t wanna work on it. Three years of my life practically wasted, and I sure as hell don’t wanna waste any more on that garbage pile of a map.
Anyway, that’s all we’ve got for this post.
Until the next one (in like 8 months when we have more actual content to show.)