One thing that gets on my mind when using the inventory in 3.0 is how all small items are the same size, and that very tiny items take up the same space as moderatly small items. Another example is how things like an arrow takes up the same amount of volume as a suppresor or a roll of tape taking up as much as a rope that I assume is moderatly long and chonky.
so basically it’s currently like this:
The size of the items in the inventory are a differently sized than in-game and sometimes do not really benefit from the size of the slots. So maybe, if you subdivided the item slots in the inventory item sizes could varry more greatly and give you even more tetris possibilities:
This illustration does not show what I mean exactly, let me explain.
This way you could make suitible items be able to take up very little space like for example: seeds, certain meds, money, and so many originally 1 slot items. Long items could also be “thiner”, maybe like a rifle being 5 “3.0” sized slots long and 1.5 “3.0” sized slots in height or potentially in “4.0” things like keys or notes could be 0.5x0.5 “3.0” slots? Basically this suggestion is targeted towards smaller items that doesn’t have the inventory “resolution” to represent it’s size and thus it wastes space that would realisticly be free.
Certain small items that count as resources could be stackable like ammo of course (I’m not insane).
Buuuut, disadvantages, advantages and fixes for disadvantages: Alongside more in-depth inventory management it will be harder to move a large amount of items easily, I think a method to combat this is to be able to box select and move larger amount of items which I believe should be implementable in this early state of development. Think of it like taking a handful of items in your hands and moving it to a container perhaps? And don’t get me wrong this is not supposed to be a “realism for the sake of realism” thing. Some items are simply bigger than they should be compared to other 1 slot items and other items are on the edge of being 2x2 or 1x2 insted of 1x1. These could be 1.5x1.5 “3.0” slots instead thus giving a neat in-between! Another good example is a flare could be 1.5x0.5 “3.0” slots big, it would represent it’s lenght better and be sligtly easier to carry (or maybe 1.5x1 “3.0” slots?).
Keep in mind
As always 3.0 does NOT equal 4.0, as we have seen it will be very different and making assumptions based on 3.0 is not ideal and I’ve made this post trying to keep this in mind and only making reasonable arguments as to why this should be a thing in Unturned. I also know that some items are intentionally scaled down in the inventory for gameplay reasons in 3.0 but we will have to see how it will work in 4.0.
About BIG items
sub category, BIG items: Constructables and big things are another topic and there have already been a few posts about this like having to carry resources to a buildable blueprints instead of carrying a wall, building foundations and roofs etc on your character. And another suggestion is that ONE large item could be carried around but you coud not do anything else while carrying it exept move around. Sort of like a single “big item” inventory slot. But as said this has already been discussed elsewhere and I won’t investigate it further.
Thank you for reading my post, tell me what you think!
- I like it
- I am speculative
- I dislike it
g̶̶̶i̶̶̶b̶̶̶ ̶̶̶s̶̶̶e̶̶̶c̶̶̶t̶̶̶i̶̶̶o̶̶̶n̶̶̶i̶̶̶z̶̶̶e̶̶̶d̶̶̶ ̶̶̶s̶̶̶t̶̶̶o̶̶̶r̶̶̶a̶̶̶g̶̶̶e̶̶̶ ̶̶̶i̶̶̶d̶̶̶k̶̶̶ ̶̶̶i̶̶̶t̶̶̶ ̶̶̶w̶̶̶o̶̶̶r̶̶̶k̶̶̶e̶̶̶d̶̶̶ ̶̶̶g̶̶̶o̶̶̶o̶̶̶d̶̶̶ ̶̶̶i̶̶̶n̶̶̶ ̶̶̶T̶̶̶a̶̶̶r̶̶̶k̶̶̶o̶̶̶v̶̶̶ ̶̶̶I̶̶̶ ̶̶̶g̶̶̶u̶̶̶e̶̶̶s̶̶̶s̶̶̶ ̶a̶n̶d̶ ̶y̶e̶s̶ ̶t̶h̶e̶r̶e̶ ̶i̶s̶ ̶a̶n̶o̶t̶h̶e̶r̶ ̶p̶o̶s̶t̶ ̶o̶n̶ ̶t̶h̶i̶s̶ Sectionalized Clothing - w/ Concept Art (I don’t remember if this is already a thing or not)
edit: fixed poll