I had this weird idea on how we could improve sledgehammer.
Not just sledgehammer, maybe every melee weapon, not sure.
So, we know sledgehammer is weak, and has a long attack cooldown in unturned 3.0. This attack cooldown appears when player just takes the melee weapon in their hand, or if they just attacked with it. We can’t use a melee weapon during the cooldown, and whenever the cooldown ends, we get to use the melee weapon again. The entire point is, if we wait twice the cooldown time (200%), this sledgehammer will do damage to buildings, and do more damage to players and turneds (1.5x damage?) However, if we happen to try to use before cooldown timer gets to 200%, this sledgehammer will not do damage to buildings, and it will do normal damage to players and turneds. Maybe we could implement this “charge” timer to every melee weapon, giving them more damage than normal?