In Unturned 2.0, the sledgehammer was one of the best melee weapons in the game. Now, in 3.0 the sledgehammer is a useless weak piece of garbage. Which is strange because it’s a sledgehammer and it is doing less damage than a butterfly knife.
Hopefully, if Nelson adds sledgehammers into Unturned II, they will actually be a weapon choice again.
If melee is properly reworked, we can hopwfully see a wide variety of new melee mechanics which will inherently make the sledgehammer powerful again, but also give use to a lot of other underrated weapons in the future.
For instance, having blunt weapons stun players, or be better able to deal damage through physical armor.
I had this weird idea on how we could improve sledgehammer. Not just sledgehammer, maybe every melee weapon, not sure.
So, we know sledgehammer is weak, and has a long attack cooldown in unturned 3.0. This attack cooldown appears when player just takes the melee weapon in their hand, or if they just attacked with it. We can’t use a melee weapon during the cooldown, and whenever the cooldown ends, we get to use the melee weapon again. The entire point is, if we wait twice the cooldown time (200%), this sledgehammer will do damage to buildings, and do more damage to players and turneds (1.5x damage?) However, if we happen to try to use before cooldown timer gets to 200%, this sledgehammer will not do damage to buildings, and it will do normal damage to players and turneds. Maybe we could implement this “charge” timer to every melee weapon, giving them more damage than normal?
Yeah, the sledgehammer does need a buff compared to 3.X, but I’m not sure it necessarily needs to be relevant as a combat weapon. Being a sledgehammer, it is uniquely suited to filling a niche of damaging vehicles or structures, but so many other melee weapons are equally or better suited to filling a PvP or PvE combat niche.
I’ve actually never played Dark Souls, but was thinking about a system that uses directional blocking, energy build-up, volumetric attack, and movement in tandem to supplement the melee mechanic for UII
Don’t be ridiculous I’d never make something like that