Hey, got yet another idea for improving the gameplay and granting different abilities to different types of characters to play as.
And I mean here classes.
Basically there are different types of characters that you can choose to play as at the beggining of the game.
These “classes” would have different qualities: Strength, Agility and Intelligence.
Different classes would have different level of different qualities.
Strength would mean the amount of health you have, your efficiency/speed at different tasks (chopping trees, digging holes for possible traps?), and proficiency in combat (maybe different abilities on high levels, like pushing enemies).
Intelligence would mean your capacities of learning, finding uses for everyday objects (like distracting zombies), abilities to craft very neat items/structures/traps and maybe hints, “thoughts” of a clever character to consider by player.
Agility would mean your capacities of moving around; moving & sprinting faster in any stance, moving quietly, jumping higher, efficiency in different tasks (fishing), and maybe acrobatics at higher levels (parkour, dodging bullets).
Each character has 5 levels spent on different types of qualities.
Qualities could scale like this (from minimum to maximum):
Strength: Wimpy, average, fit, strong, mighty
Intelligence: Dumb, average, clever, brilliant, genius.
Agility: Stiff, average, flexible, limber, athlette.
There could be different types of classes, like an intellectualist (Brilliant, flexible, wimpy), strongman (mighty, [agility] average and dumb), athlette (limber, [strength and intelligence] average) and 3 different types of “jacks of traits” with two second - levelled qualities and one average - levelled quality, and probably an “average” (all average) class to play as.
There, however, would be a limitation of increasing those traits each by two levels (with the “second” level requiring almost an impossible amount of work), influenced by character’s state (starving, hurt/sick).
The reason of this would be some rational, realistic thinking. A wimpy person shouldn’t become a circus strongman (would end up at “fit” level at the most), and a dumb character wouldn’t end up as an engineer (with lots of luck may end up on “clever” level).
In other words: You can’t become a master at every single thing.
What do you think about the idea? I think that it would add a lot of varieties of character and some real limitations at the start of the game.
Once again, feel free to share your thoughts on the idea. I am always keen to hear people’s feedback with the possibility of improving the idea even more.