The subtle problem of Abuse - Official Servers

Who determines if someone is hacking?

If say, like my democratic system people vote on the innocence of a cheater, then that sounds all good and well. Except an admin shouldn’t be the one giving it out, as mentioned earlier it should be a code/plugin.

Besides, manually spawning in items over and over would become boring and annoying, and even if you weren’t doing it under abusive reasons (to you) they’d eventually do something wrong by mistake, like giving the player an item they didn’t actually have, or spawning the wrong item and throwing it away somewhere and someone finds a minigun.

I don’t particularly like staff either, and it gets annoying after a while of constantly questioning them. The only use they have is for catching hackers and everything else is bullshit. If we could have an automated anti-cheat system without the need for flesh organisms, then we could (And should) do away with staff entirely.

yeah, me too.

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Ngl I agree with what’s been said recently. So what do you think the final solution is?

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Tyranny by decomcracy can still be abuse(d) tho

Amen, amen

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I will be the 200th post on this topic. Just figured I ought to point out that from the 1st post to the 200th, barely anything productive occurred. I don’t think I’m really alone in that mentality, either. As fun as it is to write shit for the memes on a topic like this, I in hindsight, having done it myself, recognize that it only promotes stagnant discussion like what is currently happening. I wanted to clarify that since I don’t want to act like a source of authority when I clearly am not.

I feel like discussions like this aren’t good for the forums because, well, the forums ideally shouldn’t be a place of mindless back and forth essays. Rather, it should ideally be promoting dynamic discussion where people’s viewpoints, opinions, etc are changed, reevaluated, or influenced throughout the course of the discussion. Shorter, more concise responses would be ideal as well but I recognize that can be difficult to accomplish.

I think it’s pretty clear everyone is set in their own viewpoint, for better or worse, and I really, really think it’s high time this topic gets locked for good and we all move forward.

TL;DR: Let’s wait until II’s official servers actually come out before we bring up this topic again, shall we?

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With the 200th reply on this thread, I’d like to respond to the 200th post.

The problem isn’t this discussion itself or the topic of this discussion. It’s the mindset, argumentation, stubbornness, and/or pride of some of the most active posters on this thread. I could link to some threads where some of the same people were caught in equally repetitive arguments, but am somewhat conflicted about pointing fingers.

Nothing that OP said either in the first post or in his later replies came close to convincing me that we need to rule out the idea of idea of having any sort of staff to help Nelson run official servers, but MoltonMontro’s more neutral responses did influence my opinion to be more accepting of the idea that official staff may not be necessary and helped me to come to the conclusion that we may not need staff on official servers to fill a policing role, (however, I still think giving trusted people certain perms could be useful in maintaining servers, especially if there are servers running where it could be difficult for Nelson to administer them, or when Nelson himself is unavailable.)

Why? There’s already posts of many lengths in this thread, and some of them couldn’t be made much shorter without either getting rid of the quotes that contextualize potentially controversial statements, (There have been some disagreements on these forums, simply because someone misunderstood who a reply was directed towards.) or by eliminating the details that make a statement any less useless and generic than simply commenting “I disagree.”

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https://www.reddit.com/r/Anarchy101/comments/cop1nw/how_to_deal_with_the_tyranny_of_the_majority/?utm_source=share&utm_medium=web2x

A few ideas:

  • Localised consensus voting
  • Super-majority voting (60/70%)
  • Literally nothing, the people are not so shitty that we need to have tyranny of the minority in order to avoid tyranny of the majority.

EDIT: Ironic that you’re scared of “tyranny of the majority” yet UTO held “elections”. Furthermore if you want a tryanny of the minority instead, then I guess we should uphold my ideas on Official Servers and not have them.

It seems like all you do is go around my posts shitposting and saying how unproductive and stupid I am, which in itself is unproductive. why aren’t you blocked lol

I think @anon24515308 successfully dug the grave and put your comment in, so there seemingly is no need to reply. thanks Harvest for sparing me the time. I’ve been busy lately. :heart:

I’ve suggested the Observatory system. I’ve also suggested many other things among keeping the entire system transparent, and strict guidelines, and if said moderators don’t meet those guidelines they should be removed quickly.

I mean really a perfect solution would be no humans. What I want is no abuse of power, which is pretty hard when one small group owns so much of it.

Really, when you couple my other two arguments against Official Servers, it just makes it seem like a terrible idea all-around. I might have to make a 4th one at this point, with a new case.

Or just, scrap it?

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Not to mention he has literally no idea what commands admins will even have access to. It might be as simple a /ban /kick only. Maybe the ban command isnt even a permanent ban. Literally who knows. His whole argument is based on hypothetical drivel. Also its ironic that he’d call official servers a paywall while simultaneously calling community servers P2W garbage, and then say he doesn’t want official servers and would rather have his community P2W garbage. It literally all just boils down to Rain not liking anything that has to be paid for.

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I’m assuming that any mention of the “observatory” idea will be implemented as close to the CS:GO one as possible. Rain did mention a few ways to make it so that as little information as possible would be given in circumstances where someone was being watched over to check if they were cheating. No idea whatsoever on how that stuff would work though.

Well, my view on it would only work if there were a ton of official servers running the same map. Disable anything cosmetic, hide any and all player information other than cosmetics, and don’t let people know what server the events took place on. Maybe remove insignificant objects from recorded videos too.

Imagine a staff member catching hackers with only /ban and /kick. Meanwhile my mod perms look like

<Group>
  <Id>offmod</Id>
  <DisplayName>offmod</DisplayName>
  <Prefix />
  <Suffix />
  <Color>#FFFFFF</Color>
  <Members>
    <Member>76561198299064979</Member>
    <Member>76561198101719294</Member>
    <Member>76561198411220431</Member>
    <Member>76561194116253135</Member>
    <Member>76561198149274098</Member>
    <Member>76561198153550832</Member>
    <Member>76561198097023563</Member>
    <Member>76561198323968506</Member>
  </Members>
  <Priority>100</Priority>
  <Permissions>
    <Permission Cooldown="0">duty</Permission>
    <Permission Cooldown="0">duty.mod</Permission>
    <Permission Cooldown="0">camera</Permission>
  </Permissions>
</Group>
<Group>
  <Id>mod</Id>
  <DisplayName>mod</DisplayName>
  <Prefix />
  <Suffix />
  <Color>#FF8700</Color>
  <Members />
  <Priority>100</Priority>
  <Permissions>
    <Permission Cooldown="0">broadcast</Permission>
    <Permission Cooldown="0">kick</Permission>
    <Permission Cooldown="0">tp</Permission>
    <Permission Cooldown="0">god</Permission>
    <Permission Cooldown="0">vanish</Permission>
    <Permission Cooldown="0">spy</Permission>
    <Permission Cooldown="0">ban</Permission>
    <Permission Cooldown="0">checkowner</Permission>
    <Permission Cooldown="0">tphere</Permission>
    <Permission Cooldown="0">pos</Permission>
    <Permission Cooldown="0">heal</Permission>
    <Permission Cooldown="0">duty</Permission>
    <Permission Cooldown="0">duty.mod</Permission>
    <Permission Cooldown="0">kit.staff</Permission>
    <Permission Cooldown="0">kit</Permission>
    <Permission Cooldown="0">essentials.command.ascend</Permission>
    <Permission Cooldown="0">essentials.command.descend</Permission>
    <Permission Cooldown="0">essentials.command.clearinventory</Permission>
    <Permission Cooldown="0">essentials.command.freeze</Permission>
    <Permission Cooldown="0">essentials.command.unfreeze</Permission>
    <Permission Cooldown="0">essentials.command.jump</Permission>
  </Permissions>
</Group>

Sorta funny that 6 people agreed you only need /ban /kick. Assuming they didn’t like for the off-topic nonsense.

Explained much in-depth earlier in this post.

And thats basically what I suggested. Coupled with my replays idea

Not everything valuable can be scrapped. Vaults, Explosives, Etc. Even then you throw the scraps away, and someone may pick it up. /shrug.

Do /teleport 10000000 10000000 100000 and drop it there.

Why not just add in a special delete feature for removing items? Sort of like what Minecraft has in creative.

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Or, we could have prevented the entire dilemma by simply doing what I suggested earlier, before people came in to shitpost and go off-topic.

simply doing it with a plugin would be way easier.

player dies

the loot they drop is logged

if their death was ruled to be a server/game bug, then it gets auto-restored, possibly on-command like a kit, incase they have stuff in their inventory again

or if the code also rules that the death was a bug automatically, it just gives them their stuff back instantly on the spot after they spawn

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<Permission Cooldown="0">camera</Permission>
I liek how your “offmod” group has the ability to use camera mode

Still, it’s a good alternative if that’s not possible/added
because we are talking about a future game, and comparing it’s prequel with UII

Edit: besides, my idea works in UI currently

Maybe that means people agree with what he is saying?

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The “Camera” plugin, incase you didn’t know (since you clearly dont) only checks for the permissions as soon as you join, as once you join a server you either do or dont have admin camera. So if we put it in on-duty perms, then when you join you wouldn’t have admin camera, and even if you did /duty you still wouldn’t have it.

At this point I think you’re just doing personal attacks just to shit on me, even though you have no idea what you’re talking about.

EDIT: And the justification for the need of Admin Camera is to search for glitch bases much easier. Otherwise staff would have to teleport to individual coordinates, which they dont know what the coordinates are for what they want to TP to, which is a big mess and didn’t work out.

Admins could manually spawn things in, slowly, and annoyingly. It will just lead to much abuse. I never play a server where staff can spawn anything, such as experience, items, vehicles, etc. Even if they use an excuse like “its for admin events!” or whatever they come up with.

So they agree that you only need /ban and /kick to search for hackers? Try running your own 3.0 server while doing that, and see how far you get.

But you cant, because /ban and /kick aren’t commands used to finding cheaters, they’re used for punishing them. Thats like using a police baton to analyze DNA. What are you on?

Obviously there would be spectate to watch. But I wouldnt call that a command. I dont understand why you think admins will get to do crazy things like spawn items endlessly or have godmode or even a teleport command. Its not necessary. And if you’re going to say “spectate wont catch hacks” then frankly nothing will catch your hacks.

What Effectism said here:

wasn’t ment to say that there will be only those two commands, but that it is entirely unknown to which extent admins will have power.

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