I might be busy in the next few weeks so I’m gonna post this very unfinished draft with ideas for the Turned enemies. It might be more than twice the length of what is shown here if I finish it
Introduction
The Turned would be the new proposed enemy of Unturned II, reimagined from the standard green virus-born human zombies in the first game. It is described as “very dark, organic mutations and growths on the apocalyptic buildings, e.g. growths that spawn monsters or creatures attached to the ceiling.”, likely meaning that they won’t be mere humanoids but mutated forms that likely absorbs victims and create unrecognizable things.
New status: Turning Point
Separate from immunity bar. Turning Point is the progress before you become Turned. Every hit you take from Turned creatures will fill the Turning Point. Once completely filled, you will rapidly lose HP and on death you become the Turned (See ‘Revenant’ below). Possible symptoms could be pale-dark skin and/or slight growths
To make matters worse, you’ll slowly turn at the very first moment you get hit (It’s very slow, maybe takes 100 mins from 0% to 100%)
To reset the Turning point you need to inject yourself with a Vaccine. Using potent medicine like antibiotics will halt the process but will only take away a portion of it.
Types of Turned
The Turned take many forms, but witnesses have passed along and shared information on the most known forms you will face when traveling along what used to be civilization.
Walker
- The simplest Turned, incomplete to take the victim’s original humanoid form. They walk aimlessly looking for anyone not Turned.
- Standard health with average speed
- Has a delayed melee strike dealing damage on contact
Lurker
- Crawling mucky things that lack legs, using their strong arms to travel and cripple their targets
- Above average health with sluggish speed
- On contact, will grab onto a player’s legs and does continuous damage. Hitting it causes it to flinch and let go of the target.
Revenant
- Seasoned survivors who has recently become one of the Turned.
- Standard health and speed equivalent to the player.
- Only appear if you become Turned, will take the appearance of whatever gear you have. They are basically stronger Walkers
- Will use either your previously-held primary or secondary weapon. They’ll be inaccurate with guns and slow with melees, however. Choice of weapon is random
- Drops all items you had before you got killed.
Grappler
- Sentient growths on ceilings that grab onto people with its long arms while slowly consuming them.
- Low health and are immobile.
- When unprovoked, they appear as dark growths which can camouflage with the surrounding growths around it.
- When near, they enlarge and long arms will appear to try to reach for the player. Does continuous damage while grappled until it is killed
Snag
- A wall of mutated flesh which will block the way of any unexpected survivor. They are commonly found blocking the passage to spawners, or valuable loot.
- High health and are immobile
- Immune to damage except fire and explosives.
- Can harm you when touched or punched
Spawner
- (WIP)
Spewer
- (WIP)
Alpha Spawner
- (WIP)
Sentinel
- (WIP)
Locations and Turned infestation
(WIP)
Excursion: Overgrown Complex
I’m not sure exactly, but I believe this means that they originate from another dimension. I theorize that the Turned is a creation of an experiment conducted by an research team of an advanced civilization which has gone wrong and cause ruin to the facility. These things probably found a way to spread everywhere using the technology the aliens have created…
Alternatively the description is just an exaggeration and means that it originates from a hidden lab somewhere in North America, with the same outcome as the alien version above except that it is spread by something mobile like spores or carriers.
(Feature/mechanic ideas WIP)
I’m not entirely sure what Nelson has in mind but this is how I imagine what it would be like according to the little description on the Roadmap