Parcels: For those who don’t know what a parcel is, it is basically a group of items packed together in a piece of cloth/paper. As for the suggestion itself, I want Nelson to add parcels which can be scattered around the map that include about 3~5 items of seemingly equal rarity. These little suckers were made by the survivors who tried to live before us, but knew they couldn’t make it, so they made parcels to help those who come across the same path they took. When a player picks up a parcel, it is simply named “Parcel”, no “Food Parcel”, “Building Parcel”, “Gun Parcel”, “Scrap Parcel”, or any other version of that. A player, when looking into his/her inventory, will have the option to unwrap the parcel, giving the player the random items inside which can all be food, or materials or random items. The player also has a tiny chance of getting an item of epic rarity if lucky (could be Pizza, or Concrete for building). These things can be used to give those in need a leg up in survival.
think the parcels idea could be useful, to allow players to get a small amount of loot more quickly. I’m not sure they would need to be cloth packages (the way you described it reminds me of certain items in Teraria) instead it could just work with the nested storage of 4.X, allowing containers to spawn with an assortment of loot in them.
Yeah, I’m just suggesting that instead of parcels that become a group items when opened, we could have things like toolboxes, backpacks, and ammo cans spawn with some items already stored in them.
I still don’t understand how but supposedly something about this suggestion would be simpler if instead of using the already implemented storage mechanics, this idea was done by adding items that do nothing except get turned into several random items from a weighted list of possible items.
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