Can that head get any bigger?
(Aww shid)
3 Likes
Silver2Dink:
Just an suggestion
Then why is it also categorized as a question?
2 Likes
looks like the box men model from ravenfield
3 Likes
Nah, it looks like a model from that game where you drive and crash into things
1 Like
Someone posted on the forums a reload animation with the same weapon, magazine, and character model some months ago, but I can’t find it for the life of me. MoltonMan found it:
This whole post goes about many different mechanics I’d like to suggest to be added, and current existing ones which I think that need improvement.
Character model and aesthetic
You guys remember Devlog #004?
It was a big hype. Nelson showed us the player model and locomotion physics.
I know that it’s kinda late for pointing this up at this date and also trying to discuss it, and maybe it has been done before, but when I was watching it, I saw something that I consider is a BIG and serio…
3 Likes
idk I mean with less polygons it looks like it would be cool and make parts more proportionate. But I can see this showing that UII is a better and more advanced then 3.0 could ever be.
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All fair points. The example was just to get an idea, maybe a middle ground between what it is currently and the example shown I think could be cool to see, maybe just as a concept even. Hey, if it can’t work then it’s no issue :).
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Sorry I think I fixed it now.
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Perhaps if the model was not separated in blocky sections it would fit better the lowpoly artstyle of U2
2 Likes
I think that’s what I was trying to go for but you summarized it in one sentence.
2 Likes
Where did you get this model?
1 Like
AtleSt
March 3, 2019, 5:52pm
18
don’t worry pesky, it cant hurt you unless you click on it
1 Like
I feel sorry for the 5 people that clicked it
I found it from another thread, should’ve liked the original thread. My mistake.
This whole post goes about many different mechanics I’d like to suggest to be added, and current existing ones which I think that need improvement.
Character model and aesthetic
You guys remember Devlog #004?
It was a big hype. Nelson showed us the player model and locomotion physics.
I know that it’s kinda late for pointing this up at this date and also trying to discuss it, and maybe it has been done before, but when I was watching it, I saw something that I consider is a BIG and serio…
Apologies, I will be sure to like all sources.
1 Like
Sorry forgot to link it but this is where i found it.
This whole post goes about many different mechanics I’d like to suggest to be added, and current existing ones which I think that need improvement.
Character model and aesthetic
You guys remember Devlog #004?
It was a big hype. Nelson showed us the player model and locomotion physics.
I know that it’s kinda late for pointing this up at this date and also trying to discuss it, and maybe it has been done before, but when I was watching it, I saw something that I consider is a BIG and serio…
1 Like
system
Closed
March 26, 2019, 11:47am
22
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