U4 Megalist of ideas/suggestions/thoughts

Hardcore zombie survival game that does it right.

Side note: it’s supposed to represent an actual zombie apocalypse. Like really. You get bit, you’ll die In a few weeks. You wreck your car in the middle of a town, your screwed. Ect ect

You should play it, its fun.

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Definitely should only be one, official design to keep the game clean and consistent across players. If custom UIs are to be allowed, then Nelson needs to be extremely careful on how they are implemented so that “cheat” GUIs aren’t made that give players unfair advantages.

I disagree with this entire section here, honestly. Sure, having things nice and easy to find is great. But that should completely be on the players. It’s part of making due with what your have, and it’s only the player’s own fault if they end up unable to find items they need due to a lack of organization.

I really don’t see how some sort of centralized, searchable system even makes sense in the context of the game. People here are fighting to survive, not make complex infrastructures of storage that autoupdates and sorts itself, all accessible from one point. This isn’t Factorio, and this certainly isn’t Minecraft.

I mean, I’d definitely be down for something like a sort button on storage containers, a al Terraria in which rarer items are put towards the top left, and then things are progressively put after them as rarity decreases. Hell, even naming containers that you can see when hovering over the container so that you can organize easily. But some weirdly futuristic, centralized storage system? Nah.

I mean… I really don’t see this as necessary in any capacity. Perhaps like really early 3.0 when Devtest was the main map would be neat, but all the versions of 3.0? Nelson might not even have most of the versions anymore for all we know.

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How could someone theoretically change the graphic GUI to be at an “advantage”? At worst, they get rid of all the GUI so they can see more, but you can already do that in game.

Can you blame me for wanting to enjoy the game instead of laboring forever sorting my loot perfectly?

The problem with Minecraft is I make hundreds of chests and everything is everywhere, and thats similar to Terraria and Unturned

People are fighting to survive and thrive. I made an entire post about the advancement of player civilization, and being able to create more than “tribal” simply bases and have simple “tribal” warfare. Nelson even liked it. You can go read about it here

Which would be almost useless since Unturned’s sorting system is grid-based, does not stack, and storages are very small relative to what can be put in them, compared to a game like Terraria or Minecraft.

Its as simple as some electric wire and some spare computer parts. Nothing very futuristic, if anything, it adds to the apocalyptic survival feel of salvaging old computer parts. Infact, this would add more value to civilian houses.

He does. They’re all on Steam, right now. They’re just very difficult to get to

And they dont come with the required packages, so you cant even run them at all.

It would be very easy on his part to add the necessary packages. Even if not a lot of people would play old versions, they would still be there for fun, memories, or what have it. Again, very easy to do.

If certain metadata isn’t hidden or made inaccessible then custom huds can potentially give extra information that they player shouldn’t know or have access to on their HUD. It really shouldn’t be too much of an issue, but still something that Nelson would have to be wary about (likely would already make precautions about it when regarding anti-cheat).

Again, not the game’s fault, but the player’s fault. It’s not that hard to organize your stuff.

Nelson liking your post doesn’t mean it is suddenly a confirmed feature of the game. Regardless, I still don’t feel like the idea fits in the game. It’s feels far too much of a complexity even if it is as you say–

–because the idea that a system so complex can be made with just some scrap parts just doesn’t make sense at all. How does the logistics work? How is information of contents passed to a computer without any sort of sensors? It just seems like a huge jump in logic to think that people will make ragged-looking makeshift guns, less efficient bullets, etc., but then they can turn around and make some sort of system that auto-updates chest items and has searchable storage. I mean, I’m all for makeshift stuff, and interesting electronic systems like sentries or CCTV cameras or electrified traps, but the complexity of this system combined with it honestly just being unnecessary simply makes it not really a plausible addition.

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This sounds impossible, and makes no sense. You understand a HUD is excatly what HUD stands for. A Heads up Display. Its just a graphic that explains basic things. Unless you can give me an example, this doesn’t make sense.

If you’re talking about Hack Client GUI’s


like this, thats a hack. Not a change to the HUD, but an additional GUI for the hack menu.

If you’re talking about ESP or anything like that, that is not from HUD elements.

This is extremely hard to organize, change my mind. If it were easy, I wouldn’t be sitting around for tens of minutes, or having people generally dedicated to sorting.


It shows approval and agree-ance, thats a like… I never claimed it was coming, but I mean, it should.

Whats wrong with games being complex? Some of the most complex games are the most fun, such as HOI4

use your imagination.

use your imagination.

use your imagination.

use your imagination.

then go the extra step and do organized storage.

already stated

I can make a strawpoll right now

Anyways, all the questions you ask are the same questions Nelson asked about everything else. How can zombies fit into a survival game? How should they attack? How much health should they have? Zombies and path-finding and nodes is too complex! How will this possibly work? Zombies seem so unnecessary, like honestly guys, it seems like a big hassle for something people dont even want.

really I could pull up any example within the games development and turn it into a debbie downer story, but I’d like to think more optimistically. Sure, I dont have an actual concrete suggestion with explanations on how it should exactly be implemented and still be balanced, because I wanted to leave it up to interpretation.

You build small bases that are easy to keep organized? Well thats your niche, and your playstyle. I personally like to build very spread out dispersed bases, so this whole suggestion doesn’t apply to me. I just know that, running a group, people like everything centralized and organized but the extreme pain of organizing everything is very tiresome and boring.

And at that point, if we’re going to have such objects, we might as well have electricity and power mechanics in the game, to power those objects. And at that point, we’re one step closer to making this suggestion as a whole do-able.

Recently Rust created an electricity update, filled with cables, switches, circuits, and etc. Sure, its complicated to me, and I haven’t bothered learning about it (mostly because I dont play Rust hardly ever) but its very cool to have it, and see people doing good things with it that are practical, fun, and balanced.

Edit: https://www.youtube.com/watch?v=BeXMOpU2xio

https://www.strawpoll.me/18516500 it exists now

In Insurgency there was a HUD mod the put a crosshair in your screen while not ADSing, which the vanilla game did not have which gave a minor advantage as you could hipfire way easier. If U2 doesnt have a crosshair you could probably do that in some way.

I would be fine with the setting just not making it similar at all to 3.0s PEI as its probably the 2nd worst map in terms of game design.

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I suppose you could add a graphic in the middle of your HUD, yes. But that would be adding more graphic than there already exists. Lets assume all visual modifications to the HUD have the same layout, but different textures or color schemes, and any mod that wants to go beyond that has to get community approved.

Or, we could just not care, because theres a hundred software apps that puts a crosshair dead in the middle of your screen. Or you can do the old fashioned tape.

I think PEI has one of the best map designs. The top left is a hotspot of activity, and if you cant go there you can always go down to holman and stay low for a while. The rest of the map is good for killing zombies, meeting nakeds, getting obscure items like scuba gear, blowtorches, cars, gas, etc.

And the way the body of water on the map is, forces the map to feel bigger than it actually is, which is usually good (and imo in this case is good).

I’d go as far as to say the old ver of PEI with Scorpion 7 and the crashed Mili heli at Montague was a bit more balanced, as the right side of the map is a coldspot, and it provided even more chances for newspawns to rise up, get a good gun like a maplestrike, and try to overthrow whatever group owned mili. A good map will have power dynamics like this, and PEI does a good job of this.

Washington is horrible and does not have this power dyanmic, and the “power” is everywhere, if you get what I mean. Russia is meh. France is pretty OK.

This would either mean that the hunger system couldn’t be tied closely to other systems, such as health or that disabling it would break the other interdependent systems. Instead of separating each game mechanic into it’s own module, (and thus limiting the interaction that can happen between any two mechanics,) I think each gamemode should have a module that includes some of its fundamental mechanics.

Literally no one asked for this.

You’re the one who included them in this thread.

You don’t need mods to make complex storage systems Minecraft, or I should say, very dedicated Minecrafters don’t need mods.

What makes games like Factorio and Minecraft great, and gives them seemingly endless progression is that you have many basic parts that work in simple and understandable ways and can be used to create more complex machines. In vanilla MC, you can’t create a chest that magically gives you whatever you want, but you can put a bit of time in to make sure you’ll be able to find what you want, or you could put in a lot of time to make some combination of chests, hoppers, droppers, hopper minecarts, chest minecarts, rails, and/or redstone circuitry to build something as crazy as a self sorting centralized sorting system, that dispemses whatever you want at the press of a button, and there almost always something you could do to make that storage system better. I don’t see how it would be better to either include those functions into a basic pine crate or to prevent players from building something of that sort if/when they have the resources to do so.

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Sure, systems could be interdependent. That doesn’t mean you shouldn’t be able to toggle them off. Look at Horde mode as an example. Sure, having full thrist/hunger gives more health, and is sorta inter-twined, but it is lacking in this game-mode.

Similarly, specific game-modes might only be able to function when we put aside certain mechanics and add new ones.

check it out man :sunglasses:

Yes… as a reference to what we think would be good. Since it already has its own thread, which is well established, people should talk about it there since its already been greatly discussed.

Minecraft storage is a pain in the ass, and so is Unturned

I’ve played since 2013. Even with redstone contraptions and redstone item sorters its still horrendous compared to a simple storage mod. It takes materials to make the components and parts, so actually getting the storage you want takes time and effort, and pays off well.

I wish Unturned has more progression, which is the entire point of the better storage, and this post

So I actually made a strawpoll and the results so far are

60% of votes either want an inventory improvement or complained about their inventory management being difficult

The other 40% denied there was a problem

If something was set up like that, for it to actually work it would probably restrict what server owners could do quite considerably, which would be a pain in the ass.
and you can always like, choose not to play P2W servers.

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The only thing they cant do, is monetize off of an unfair Unturned experience. The most common example is selling a rank, which will provide kits full of OP weapons and items. Theres nothing stopping their creativity and server development, and they could always setup a donator rank that does not have advantages, such as for example a colored name.

P2W servers are all over the place. Its extremely hard to find servers that are not P2W, unless you look for explicitly only vanilla servers (which sucks, because I’d of course like to enjoy other types of servers!).

And for new people that use the matchmaking feature, its a complete gamble whether or not their first experience will be on a calm, vanilla server or a crazy kit-pvp tpa home notoriously P2W server.

And, of course, for children they usually dont notice a server is unfair and P2W. They dont know any better.

Even for me its difficult to find non-P2W servers as typically I have to join each individual server and check if it has a store with paid ranks, or buying in-game currency, or something similar. Its not fun to sift through the entire serverlist for the perfect server.

And not only that, but instead of out-right banning unfair servers, Nelson could instead implement a system that categorizes them as such, and warns users that the server has ranks that are paid advantages. Essentially discriminating servers into fair and non fair P2W ones.

Or, he could ban them off the master serverlist and you have to connect to them through IP and Port. That way they dont show up on the serverlist or through matchmaking.

Also to further counter arguments from the EULA post (since I guess we’re not going there)

One person posted this

This ultimately comes down to an almost economical based argument.
Minecraft is actually a perfect example of this.

After the EULA, small servers could never hope to compete against larger servers, due to having their ways of earning money to fund their servers being slashed by arbitrary rules put in place by Mojang. (Though this is within their right to do so.)

Meaning the only way servers can comply with these new rules, and not go under, is by being already gigantic servers pre-EULA, with massive player bases. Hypixel and Mineplex from Minecraft are other examples to this. Those two servers are a duopoly.

This person is actually false. Once giant, unstoppable P2W franchises with unbelievable power over the plugin, server, and influencer markets are now smaller, and on par/equal with other franchises ever since they weren’t allowed to exploit players (mostly children).

Now that one, two, or three franchises dont have such absurd power, its been devoluted and shared amongst all the servers. And even further, servers with genuinely better or unique experiences get to have a more fair and proper chance to show themselves. And smaller servers are no longer dominated.

The only expense here is the owners wallet is no longer gigantic, while the benefit is the servers are now free, fun and fair for players.

Funny how you quote that phrase in your reply, considering that part of the post as a whole was against the specific storage system you suggested, not better storage organization as a whole. In fact, I even had a small suggestion for sorting inventories or storage to better reduce clutter and organize. It gets even better when you look to see that the quick sorting in inventories (again, the suggestion that I endorsed), was actually the most was actually the highest voted option on your poll. In fact, if you actually take the ideas and suggestions I explicitly agreed with or mentioned, they make up 62% of the votes in the poll. Funny how that works.

Don’t try and present statistics in a way that favors you and straw mans the other’s argument.

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You commented in your post that my idea was “unnecessary” so I decided to go out and ask people what they thought was a necessary upgrade or addition to the current system, if any at all.

I mean, the topic header says “Inventory system overhaul” so just in general I’m advocating for a change, and just gave a quick idea based on systems I’ve used and seen in Minecraft. So yeah, I’d like to see “better storage organization as a whole” but I dont exactly know how to go about it. I just pointed to the best storage system in any game that I’ve ever seen. The one that is the easiest, most fun, most practical, and most balanced.

Yeah, I know. Thats why I included that as an option in the poll. I have a Minecraft client-mod that lets me sort my inventory, or sort the inventory of a chest I’m inside of and its very helpful.

I didn’t try to twist facts or statistics in a beneficial way. 3 of the questions is anti-change and the other 3 are pro-change. I added the percentages of pro together, and it was, at the time, 60%. I explicitly said “votes” and not “voters”

And furthermore, and I explained that

Which is pro-change, and accounts for the 3 pro-change questions in the poll. I dont see this as “manipulative” or straw manning, just getting peoples opinion and conveying the data.

Sure, you could look at each individual questions percentage, and you’re right, your idea is more popular, but the poll was a lot less about which suggested way of implementing change would be best, and more about if there needs to be change at all. Asking if change is necessary

I’m… not trying to be rude or anything. I’m not angry or upset. theres no need to say things like

edit: nice
image

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doesn’t it cost money tho

It’s still fun tho

but bro i dont got money bro

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