This sounds impossible, and makes no sense. You understand a HUD is excatly what HUD stands for. A Heads up Display. Its just a graphic that explains basic things. Unless you can give me an example, this doesn’t make sense.
If you’re talking about Hack Client GUI’s
like this, thats a hack. Not a change to the HUD, but an additional GUI for the hack menu.
If you’re talking about ESP or anything like that, that is not from HUD elements.
This is extremely hard to organize, change my mind. If it were easy, I wouldn’t be sitting around for tens of minutes, or having people generally dedicated to sorting.
It shows approval and agree-ance, thats a like… I never claimed it was coming, but I mean, it should.
Whats wrong with games being complex? Some of the most complex games are the most fun, such as HOI4
use your imagination.
use your imagination.
use your imagination.
use your imagination.
then go the extra step and do organized storage.
already stated
I can make a strawpoll right now
Anyways, all the questions you ask are the same questions Nelson asked about everything else. How can zombies fit into a survival game? How should they attack? How much health should they have? Zombies and path-finding and nodes is too complex! How will this possibly work? Zombies seem so unnecessary, like honestly guys, it seems like a big hassle for something people dont even want.
really I could pull up any example within the games development and turn it into a debbie downer story, but I’d like to think more optimistically. Sure, I dont have an actual concrete suggestion with explanations on how it should exactly be implemented and still be balanced, because I wanted to leave it up to interpretation.
You build small bases that are easy to keep organized? Well thats your niche, and your playstyle. I personally like to build very spread out dispersed bases, so this whole suggestion doesn’t apply to me. I just know that, running a group, people like everything centralized and organized but the extreme pain of organizing everything is very tiresome and boring.
And at that point, if we’re going to have such objects, we might as well have electricity and power mechanics in the game, to power those objects. And at that point, we’re one step closer to making this suggestion as a whole do-able.
Recently Rust created an electricity update, filled with cables, switches, circuits, and etc. Sure, its complicated to me, and I haven’t bothered learning about it (mostly because I dont play Rust hardly ever) but its very cool to have it, and see people doing good things with it that are practical, fun, and balanced.
Edit: https://www.youtube.com/watch?v=BeXMOpU2xio